Home
Videos uploaded by user “Writing on Games”
Why NieR: Automata Could Only Work as a Game (Spoiler Analysis)
 
10:46
Support the show on Patreon (it means a lot) - https://www.patreon.com/writingongames Subscribe to the podcast on iTunes - https://itunes.apple.com/gb/podcast/writing-on-gamescast/id1124674245 Follow me on Twitter - http://twitter.com/hamboblack Facebook - https://www.facebook.com/writingongames/ --- SPOILER WARNING - this video discusses the ending to NieR: Automata, so go play it before watching this. Trust me, it's really good. Most games nowadays fail to realise the potential of the medium to tell stories through interaction. Whilst they may not necessarily benefit from being a movie, a book or TV show, you could envision their stories being told that way. Yoko Taro's recent release NieR:Automata, however, utilises every aspect of games to such an extent that its incredibly powerful story could not be told through another medium. In this episode of Writing on Games, I attempt to break down why that is by analysing the story in detail, ending spoilers and all. --- Took footage for one cutscene from Boss Fight Database due to my capture card freaking out. Thanks! https://www.youtube.com/watch?v=_v9Ivu4KHso --- Thank you all SO much for your continued support. Whether you support the Patreon, subscribed or just watch the video, I just want to say thank you—people like you are changing my life for the better every day. --- Additional production work by Nico Bleackley
Views: 135842 Writing on Games
Why Blighttown Really Matters (Dark Souls) - Writing on Games
 
08:55
In this episode of Writing on Games, I revisit perhaps my favourite game ever (Dark Souls) for the first time in months. I know a lot of you subscribed based on my previous Dark Souls videos, but since there are a billion people talking about how the game is 'harsh but fair', I didn't want to make another video on it until I had something resembling a unique angle on it. So I decided to defend an area most people hate... On this playthrough of the game, I realised that Blighttown, an area despised by many, actually became one of my favourite areas in the game, despite the dread I still felt going through it. The way it toys with the verticality of the level design and how this plays into the way the game rewards the player make Blighttown genuinely oppressive in a way no area up to that point can be. The way it turns the world itself into your enemy is quintessentially Dark Souls, and I love it for that. Also, I'm going to be able to play Bloodborne soon thanks to one of my patrons! I'm very excited, and it means you can stop telling me to play it soon... --- Twitter - http://twitter.com/writingongames Patreon - http://patreon.com/writingongames Podcast (iTunes) - https://itunes.apple.com/gb/podcast/writing-on-gamescast/id1124674245 Podcast (RSS) - http://writingongamescast.libsyn.com/rss --- Anor Londo footage from EberonAdventures - https://www.youtube.com/watch?v=OCPrxlY4_FE Lost Izalith footage from BlueLizardJello - https://www.youtube.com/watch?v=saPfKfOPQy4 Spec Ops: The Line trailer from MrVg247 - https://www.youtube.com/watch?v=kIoJnMT3yUI --- Thank you SO much for watching, subscribing, sharing, pledging to the Patreon, etc. It all helps more than you can possibly know and I can't thank you enough for it. If you want to see your name on the end scroll, or you want early access to episodes/access to soundtracks and scripts, please consider pledging! Thank you for your continued support!
Views: 603059 Writing on Games
Why Breath of the Wild's Empty Space is So Important
 
10:00
Spoiler-free, don't worry! So, that new Zelda sure is a beaut, huh? I can't remember the last time a game instilled such a childlike sense of awe and desire for exploration like Breath of the Wild has. In this episode of Writing on Games, I explore the idea that the reason the game can accomplish this is because of its use of space—both in its world and game design. --- Twitter - http://twitter.com/writingongames Patreon - http://patreon.com/writingongames Podcast (iTunes) - https://itunes.apple.com/gb/podcast/writing-on-gamescast/id1124674245 Podcast (RSS) - http://writingongamescast.libsyn.com/rss --- Thank you all SO much for your continued support. Whether you support the Patreon, subscribed or just watch the video, I just want to say thank you—people like you are changing my life for the better every day. --- Additional production work by Nico Bleackley
Views: 701589 Writing on Games
How P.T. Got Under Our Skin (Analysis/Retrospective)
 
09:27
In this ~*sPoOkI hAlLoWeEn SpEcIaL~* of Writing on Games (suggested by one of my generous patrons, Jonathan, after pledging a certain amount), I take a look at a game that you will struggle to ever play unless you already have it, or a friend does. P.T. was used to announce Silent Hills - the next instalment in the revered horror franchise directed by Hideo Kojima and Guillermo Del Toro. Unfortunately, Konami wasn't into it, and so cancelled Silent Hills and un-released P.T. from the PlayStation Store. This left a lot of people feeling like P.T. was the start of a sentence that was never finished - that something remained unsaid. I would argue that this was maybe in the game's favour, however - P.T. is a game about not knowing, about subverting the reliability of details and narratives other games (even other horror games) have taught us are sacrosanct. There's a reason this short experience is so captivating. I only played it once, but it has stuck with me ever since. In this video, I analyse why that's the case. In this episode of Writing on Games, I discuss how P.T. perhaps invokes the Imagist tradition of clarity of expression through economy of language, and how it uses this to truly get under your skin - both in the game and, in typical Kojima fashion, in real life too. --- Twitter - http://twitter.com/writingongames Patreon - http://patreon.com/writingongames Podcast (iTunes) - https://itunes.apple.com/gb/podcast/writing-on-gamescast/id1124674245 Podcast (RSS) - http://writingongamescast.libsyn.com/rss --- Obviously it'd be pretty difficult to capture footage for P.T. now that it's not available for download (even if I wasn't still waiting on getting my PS4), so I had to rely on footage captured by others. Massive thank you to: Shirrako - https://www.youtube.com/user/Shirrako TacticVisionz - https://www.youtube.com/user/TacticVisionz HarshlyCritical - https://www.youtube.com/user/HarshlyCritical Gruesome Demise - https://www.youtube.com/channel/UCLxHAZQFV362R-_hAsFpbqw ...for capturing the footage that made this video possible. Also, if you're interested in P.T. theories, check out TheGrateDebate - their videos on the subject are UNBELIEVABLE: https://www.youtube.com/user/TheGrateDebate --- The channel has more than tripled its subscriber count in a matter of weeks! Thank you SO much for watching, subscribing, sharing, pledging to the Patreon, etc. It all helps more than you can possibly know and I can't thank you enough for it. If you want to see your name on the end scroll, or you want early access to episodes/access to soundtracks and scripts, please consider pledging! Thank you for your continued support!
Views: 35820 Writing on Games
Does Player Freedom Actually Make Sandboxes Compelling? - Writing on Games
 
15:11
In this episode of Writing on Games, I examine the concept of open world sandbox design in games such as Grand Theft Auto V, San Andreas, GTA 3, Metal Gear Solid V: The Phantom Pain and Just Cause 3 - looking at what makes them tick. With reference to a piece by Steve Breslin of Gamasutra, I assert that it is not player freedom alone that makes a sandbox compelling for a player - it is the way that sandbox responds to the player's inputs that keeps players coming back. And yes, I do use mods and cheats in GTA to do some real dumb shit. It's a lot of fun, you should try it some time. --- Twitter: http://twitter.com/writingongames Patreon: http://patreon.com/writingongames Podcast (iTunes) - https://itunes.apple.com/gb/podcast/writing-on-gamescast/id1124674245 --- Thank you so much for your continued support - the channel is very nearly one year old and it's crazy to think how far it's come since I started it. I honestly cannot thank each and every one of you enough for watching, commenting, sharing, listening to the podcast, and pledging your support. It has given me energy and purpose and that is more valuable to me than anything else. --- Link to the Steve Breslin piece - http://www.gamasutra.com/view/feature/132470/the_history_and_theory_of_sandbox_.php?print=1 Original Grand Theft Auto footage from Gowingnator - https://www.youtube.com/watch?v=hEXGdnodOsA Assassin's Creed 3 footage from Chris Smoove - https://www.youtube.com/watch?v=8KDwIwoZWk8 Assassin's Creed Unity footage from DarkLiberatorZone - https://www.youtube.com/watch?v=zgKJWS_fDM8
Views: 28139 Writing on Games
Dark Souls Helped Me Cope With Suicidal Depression
 
15:36
I'll start off by saying that yes, this video does talk about suicide, in a pretty matter-of-fact way (although sparing any gory details) - if you find that uncomfortable, please feel free to turn the video off. Last thing I want to do is cause any hurt to people. This video's message is ultimately meant to be very positive (at least from my perspective). --- Twitter: http://twitter.com/writingongames Patreon: http://patreon.com/writingongames --- It's a new year, so what better way to start than by immediately talking about my brushes with severe mental illness! In this slightly different, far more personal episode of Writing On Games, I attempt to break down how From Software's Dark Souls helped me get to grips and cope with my struggles regarding major depression and suicidal tendencies - analysing how every element of the game's design, from the difficulty, to the world, to the combat, all contribute to subverting the expectation that Dark Souls wallows in death and sadism. In fact, I go as far as to argue that Dark Souls is a celebration of life, and how this had a very positive impact on me as an individual. Footage borrowed from Bandai Namco, Boss Battle Database and Co-Optimus. Thank you very much for this - I don't yet have the means to capture my own gameplay, and so I hope you understand how grateful I am that you produce videos of such high quality that I'm able to use them in these videos. All footage is credited to the people who created/own it. If you like the video, if you'd consider hitting subscribe you'd really be helping the channel to grow, and if you think someone else might appreciate the content then please feel free to share the video with them! Thank you so much!
Views: 174116 Writing on Games
How Persona 5's Story Goes Deeper Than You Think (No Spoilers)
 
08:48
Spoiler-free, don't worry! When you start Persona 5, you'll be greeted with an objective telling you to "live an honest student life. At first, this seems like a joke; it's too abstract to be anything else. In this episode of Writing on Games, however, I want to argue that through things as granular as the way stat rewards are handled, Persona 5 makes living that honest life a concrete challenge that acts as the driving force of the game's narrative. --- Twitter - http://twitter.com/writingongames Patreon - http://patreon.com/writingongames Podcast (iTunes) - https://itunes.apple.com/gb/podcast/writing-on-gamescast/id1124674245 Podcast (RSS) - http://writingongamescast.libsyn.com/rss --- Persona 4 footage from KillScottKill - https://www.youtube.com/watch?v=U9haPthELro and Crash Star Gaming - https://www.youtube.com/watch?v=r2NBZFLazV4 Persona 5 burger footage from Gamespot - https://www.youtube.com/watch?v=mzbVjux7oKs --- Thank you all SO much for your continued support. Whether you support the Patreon, subscribed or just watch the video, I just want to say thank you—people like you are changing my life for the better every day. --- Additional production work by Nico Bleackley
Views: 262021 Writing on Games
Shadow of the Colossus: How Music Tells Its Story
 
11:19
Arguably one of the most significant aspects of Shadow of the Colossus' legacy is its simple but profound story. In this episode of Writing on Games, I want to examine why Kow Otani's genius soundtrack might be at the centre of it all. --- Patreon: http://patreon.com/writingongames Podcast (iTunes) - https://itunes.apple.com/gb/podcast/writing-on-gamescast/id1124674245 Twitter - http://twitter.com/writingongames --- Intro Text Provided by Lashman - https://twitter.com/RobotBrush --- Interview with Kow Otani - https://www.youtube.com/watch?v=0tg0mlYxReo Sif boss footage from Boss Fight Database (really sorry I forgot to credit you in the video!) - https://youtu.be/y6TOL0e0dLI FFVII from Nomadic Gaming - https://www.youtube.com/watch?v=a5_jI6Arhi0 --- Thank you so, so much for your continued support! Additional production work by Nico Bleackley
Views: 30774 Writing on Games
Why Yakuza 0 is a Masterclass in Managing Tone
 
10:00
(No major plot spoilers in this video. Some substories are mentioned.) Yakuza 0 is a wildly dissonant experience, swinging violently between super-serious gangster intrigue, slapstick violence and over-the-top melodrama. It's the absolute best. In this episode of Writing on Games, I analyse why embracing this dissonance allows the game to tell more human stories. --- Twitter - http://twitter.com/writingongames Patreon - http://patreon.com/writingongames Podcast (iTunes) - https://itunes.apple.com/gb/podcast/writing-on-gamescast/id1124674245 Podcast (RSS) - http://writingongamescast.libsyn.com/rss --- Thank you all SO much for your continued support. Whether you support the Patreon, subscribed or just watch the video, I just want to say thank you—people like you are changing my life for the better every day. --- Dominatrix footage from Grizwords - https://www.youtube.com/watch?v=BQu7fA0y4io Uncharted footage from Sly Shooter - https://www.youtube.com/watch?v=NEPQafXKdb0 Additional production work by Nico Bleackley
Views: 76238 Writing on Games
Attempting to Make Sense of Ride to Hell, Five Years Later
 
09:20
Five years from its initial release, Ride to Hell is still widely considered to be one of the worst games ever made. So obviously I had a blast with it. It's as perplexing as it is hilarious; getting you to think about the context of its production in the same way the best b-movies do. In this video, I try to break down what the hell Ride to Hell even is, and why I ended up having such a surprisingly good time with it. --- Patreon: http://patreon.com/writingongames Podcast (iTunes) - https://itunes.apple.com/gb/podcast/writing-on-gamescast/id1124674245?mt=2 --- Intro Text Provided by Lashman - https://twitter.com/RobotBrush --- Trailer footage from Deep Silver Pre-alpha and interview footage from IGN We're Not Ride to Hell | Road Redemption - http://www.roadredemption.com/single-post/2013/08/06/Were-Not-Ride-To-Hell Ride to Hell 'definitely not' something everybody will like, says Deep Silver (Polygon) - https://www.polygon.com/2013/5/28/4371972/ride-to-hell-definitely-not-something-everybody-will-like --- Thank you so, so much for your continued support! Additional production work by Nico Bleackley
Views: 60250 Writing on Games
Atreus: God of War's Strongest Asset
 
07:47
Patreon: http://patreon.com/writingongames Podcast (iTunes): https://itunes.apple.com/gb/podcast/writing-on-gamescast/id1124674245?mt=2 Second channel: https://www.youtube.com/channel/UC1xxfS_HILi09yaELQdmV1A --- Writing young characters in any medium is difficult; get even little details wrong and suddenly they feel written by a forty-year-old. Which is why it's surprising that God of War, of all games, has one of the best examples of a well-written child I've seen in a long time. Let's break down why. --- Intro text animation by Draz: https://twitter.com/DrazGames https://www.youtube.com/channel/UCd3x2o76QHYNy4Vh6rkRtfg --- Life is Strange footage from Video Games Source (https://www.youtube.com/watch?v=8EjN57TInMA) and Spunky117 (https://www.youtube.com/watch?v=Wsz8oLMf9Rk) Thank you so much for your continued support!
Views: 23651 Writing on Games
Examining the Battle Royale Landscape, One Year Post-PUBG
 
17:26
Support the show on Patreon - http://patreon.com/writingongames Podcast (iTunes) - https://itunes.apple.com/us/podcast/writing-on-gamescast/id1124674245?mt=2 Second Channel - https://www.youtube.com/channel/UC1xxfS_HILi09yaELQdmV1A --- Call of Duty had multiple games under its belt before capturing the zeitgeist with Modern Warfare. Minecraft took a few years to become the household name we know it as today. In a fraction of that time, we've seen the genre of battle royale thrust into the spotlight thanks to the release of Playerunknown's Battlegrounds, the seemingly unstoppable rise of competitor Fortnite, the inevitable imitators trying to cash in on the hype, the catastrophic failure of those imitators (with one studio closing within a month of their release), all while fatigue sets in with an increasingly disgruntled playerbase. As someone whose interest in battle royale games has long faded but whose fascination at their cultural impact has only grown as its popularity has, I thought it might be interesting to examine where the genre stands one year on from PUBG's release; examining why genre mechanics and release models might be responsible for the situation we find ourselves in, and why any further competition faces an unbelievably steep uphill battle. --- Intro text animation by Draz: https://twitter.com/DrazGames https://www.youtube.com/channel/UCd3x2o76QHYNy4Vh6rkRtfg --- Also apologies for failing to credit Noclip in the video for their Brendan Greene internet footage - https://www.youtube.com/watch?v=4e9EjExsMvI --- Thank you so much for your continued support!
Views: 19909 Writing on Games
How Bloodborne's Small Changes Make a Big Difference
 
10:41
(Light spoilers for Bloodborne) We kicked off last year talking about Dark Souls as a celebration of life, so let's start this year discussing how Bloodborne is the complete opposite! In the first episode of Writing on Games in 2017, I discuss how the versatility of the Souls mechanics is such that, even by altering them just slightly, you can completely change the experience for the player. In Bloodborne's case, it becomes one of the most oppressive gaming experiences I've had in a long time. Also, as many commenters have been quick to point out, I made a goof! The Wet Nurse 'glitch' I talk about is intentional, which actually helps further validate the point I'm making, but it was still a mistake on my part so I thought I'd fess up to it. --- Twitter - http://twitter.com/writingongames Patreon - http://patreon.com/writingongames Podcast (iTunes) - https://itunes.apple.com/gb/podcast/writing-on-gamescast/id1124674245 Podcast (RSS) - http://writingongamescast.libsyn.com/rss --- Thank you all SO much for your continued support. Whether you support the Patreon, subscribed or just watch the video, I just want to say thank you—people like you are changing my life for the better every day. Additional production work by Nico Bleackley
Views: 241291 Writing on Games
What Makes A Game Punk?
 
15:37
Support the show on Patreon - http://patreon.com/writingongames Podcast (iTunes) - https://itunes.apple.com/gb/podcast/writing-on-gamescast/id1124674245?mt=2 Second Channel - https://www.youtube.com/channel/UC1xxfS_HILi09yaELQdmV1A --- When someone describes something as punk, chances are you have a rough idea of what they mean. But if you actually stopped to think about it, would that meaning be so apparent? What about games, where costs (and the need to profit) are much higher? All this and more discussed in this episode of Writing on Games! --- Intro text animation by Draz: https://twitter.com/DrazGames https://www.youtube.com/channel/UCd3x2o76QHYNy4Vh6rkRtfg --- Suda51 "Punk's Not Dead", Game Watch Impress (Google Translated) - https://game.watch.impress.co.jp/docs/20070310/ghm.htm The video game industry's ‘punk rock’ developer on the indie movement - https://mashable.com/2017/09/13/suda-51-punk/?europe=true&#cgMaQ2ai1Sqy Postmodernism and Punk Subculture: Cultures of Authenticity and Deconstruction (Ryan Moore, 2004) - https://www.researchgate.net/publication/233441465_Postmodernism_and_Punk_Subculture_Cultures_of_Authenticity_and_Deconstruction Geeks Who Rocked The World: Documentary Looks Back At Origins Of The Computer Games Industry - https://www.independent.co.uk/life-style/gadgets-and-tech/features/geeks-who-rocked-the-world-documentary-looks-back-at-origins-of-the-computer-games-industry-9997037.html Atari Age: The Emergence of Video Games in America (Michael Newman, 2017) - https://mitpress.mit.edu/books/atari-age DOOM was video gaming's punk moment - https://www.theguardian.com/technology/2016/may/13/doom-video-gaming-ramones Bohemians: The Glamorous Outcasts (Elizabeth Wilson, 2000) - https://www.amazon.co.uk/Bohemians-Glamorous-Outcasts-Elizabeth-Wilson/dp/1860647820 Doom - Quartz Obsession - https://qz.com/email/quartz-obsession/1205567/ --- Jeff Minter, Sandy Wright, Matthew Smith interview footage from From Bedrooms To Billions (check this out if you're interested in British retro, amazing stories here) - http://www.frombedroomstobillions.com/ DOOM footage from Sydia - https://www.youtube.com/watch?v=K7gmM07_KqM John Romero interview footage from Motherboard and Noclip - https://www.youtube.com/watch?v=9v_0HD7iOz4 https://www.youtube.com/watch?v=AJqWA3UPsPg BASIC programming footage from The Centre for Computing History - https://www.youtube.com/watch?v=cumt3M62Vdk Suda51 interview footage from Extra Credits, toco toco, Game Informer - https://www.youtube.com/watch?v=beBx2st4iYs https://www.youtube.com/watch?v=wfXnyn1D1Uk https://www.youtube.com/watch?v=vV25ZylPwIk Super Mario Bros footage from Basileous Productions - https://www.youtube.com/watch?v=-avspZlbOWU Ayame Blackburn footage from Kyle Brockman - https://www.youtube.com/watch?v=uAo2XVw5HbM Extra Killer7 footage from GoldenSpoon - https://www.youtube.com/watch?v=AXCfvrNuRyA Nintendo E3 2003 footage from Gamespot - https://www.youtube.com/watch?v=n7c7s7_MdEM Making of MGS4 footage - https://www.youtube.com/watch?v=2nM7TLbs6fE Senate hearing footage from Grooveraider - https://www.youtube.com/watch?v=AwIfnS1ewgQ DOOM 2 trailer - https://www.youtube.com/watch?v=HVwtzScH9J0 DOOM WAD footage from emmanuel vargas - https://www.youtube.com/watch?v=bcKYwNlAJwk Ian Mackaye footage from Library of Congress - https://www.youtube.com/watch?v=YYKYU-Qj_Ro Bill Gates in DOOM footage - https://www.youtube.com/watch?v=KN0K58EfJSg Hover Bovver and Revenge of the Mutant Camels footage from DerSchmu - https://www.youtube.com/watch?v=kwaSgPVhyB8 Poll Tax riot footage - https://www.youtube.com/watch?v=5o98_hia8tA ZX Spectrum advert - https://www.youtube.com/watch?v=mh0g73JvFbo Acorn Electron advert - https://www.youtube.com/watch?v=PR8VxgikPRc The Empire Strikes Back footage from Highretrogamelord - https://www.youtube.com/watch?v=NcWGvwYWHgY Chuckie Egg footage from Kieran Simkin - https://www.youtube.com/watch?v=J3RgzDaNTac Elite footage from AdventuresInRetro = https://www.youtube.com/watch?v=v7DhcZhK0V0
Views: 34331 Writing on Games
Reflecting on E3 2018
 
10:12
Support the show on Patreon - http://patreon.com/writingongames Podcast (iTunes) - https://itunes.apple.com/us/podcast/writing-on-gamescast/id1124674245?mt=2 Second Channel - https://www.youtube.com/channel/UC1xxfS_HILi09yaELQdmV1A --- In which I reflect on my opinions of the press conferences at this year's Electronic Triple, examining not only their pacing issues, but also my own cynicism towards this year's show in particular. Apologies for the potential audio quality issues here, I'm away from my usual setup! Normal programming will resume next video. --- Intro text animation by Draz: https://twitter.com/DrazGames https://www.youtube.com/channel/UCd3x2o76QHYNy4Vh6rkRtfg --- PC Gaming Show 2017 footage from Lokana - https://www.youtube.com/watch?v=qKKcvwx3e7k --- Thank you so much for your continued support!
Views: 25164 Writing on Games
Yakuza 6: The Song of Life (Review) - The Most Immersive Yakuza Yet
 
09:58
Review code provided by publisher. In this episode of Writing on Games, I take a (spoiler-free) look at the conclusion to Kiryu's long-running saga; examining how the changes made to the series' core formula mostly serve to heighten immersion, despite some pacing issues. --- Patreon: http://patreon.com/writingongames Podcast (iTunes) - https://itunes.apple.com/gb/podcast/writing-on-gamescast/id1124674245?mt=2 --- Intro Text Provided by Lashman - https://twitter.com/RobotBrush --- Additional footage from devilleon7 - https://www.youtube.com/user/devilleon7 DAIzobuVids - https://www.youtube.com/user/DAIzobuVids Edmantium - https://www.youtube.com/user/Edmantium --- Thank you so, so much for your continued support!
Views: 25069 Writing on Games
On Player Agency and Art (Dark Souls and Spec Ops: The Line)
 
10:02
SUPPORT WRITING ON GAMES ON PATREON - https://www.patreon.com/writingongames TWITTER - @hamboblack ----- Spoilers for Spec Ops within (from 6:34 to 8:00 specifically), but come on, it's been out since 2012. Play it. It's incredible. In the third episode of Writing On Games, I examine the relationship between the interactivity of games and the level of artistry associated with them. In particular I look at Dark Souls and Spec Ops: The Line (two of my favourite games ever) and relate the ways in which they toy with the idea of player agency to games like Call of Duty, which place the player firmly at the centre of the experience (hint: this is not always a good thing). If you like the video, feel free to subscribe and share it with people whom you think might find it interesting! Your support is very much appreciated. If you have any thoughts on this piece or want to discuss it with me, I'd be more than happy to do so. Footage is borrowed from: GotDisconnected LokiZarro an1m4l PalmSmash Zemalf RajmanGaming HD DTOID Zoomin.TV Games R00kie ResidentHevil Offensive Jake Call of Duty awesomePCgames Battlefield Tyrannicon Thanks!
Views: 22564 Writing on Games
The Witcher 3 and the Management of Narrative Scale - Writing on Games
 
13:37
HEADS UP - I try to keep spoilers to an absolute minimum here, but it does feature footage from Blood and Wine (again though, I tried to keep it to stuff that happens in the first half hour or so). Just something to keep in mind. --- Twitter: http://twitter.com/writingongames Patreon: http://patreon.com/writingongames Podcast (iTunes) - https://itunes.apple.com/gb/podcast/writing-on-gamescast/id1124674245 --- So, the show is a year old now! Holy heck! I figured what better way to celebrate than to finally start digging into my Game of the Year for 2015, that hasn't had its own video yet. Consider this a pseudo-review/analysis piece. For me, The Witcher 3's greatest triumph is the way it manages its scale. So many RPGs fall into the trap of placing the player character at the centre of everything that is occurring within the world - this results in the scale of the narrative becoming untenable, making it substantially harder to really get players invested in the game. The Witcher 3 eschews this, instead creating a game which focuses on the small things as much as (if not more than) the bigger picture. In reducing the scale of the narrative from some cataclysmic conflict that only you can stop to focusing on the way the conflict hangs over the lives of the citizens you encounter, they make it far easier for players to relate to characters. In this episode of Writing on Games then, I examine how the game achieves this reduction of scale through the way it handles characterisation, world design, and player choice, making it one of the most daring AAA action RPGs of recent times. --- As I say, the show is a year old and I can't quite believe it. Thank you SO MUCH to everyone who has watched, subscribed, listened, spread the word, pledged to the Patreon... every single one of you means so much to me and I'm so glad to have you on board as the channel continues to grow. If you feel like you have taken something positive from the show, if you would consider pledging at www.patreon.com/writingongames then I would be so appreciative. Every donation really makes justifying the amount of time I spend making these dumb videos a whole lot easier. Also, I captured a bunch of footage for this episode but for some reason when it came to editing, it all decided to corrupt itself somehow. With that in mind, I would like to sincerely thank the following people for saving my ass (even though they don't know they did): FiGhTiNCoWBoY for the majority of the Witcher footage (as well as getting me through a lot of Dark Souls 3 in the murky hell that was pre-release) - https://www.youtube.com/user/fightincowboy713 Joe Leonard and 14Karma0 for the Skyrim footage - https://www.youtube.com/user/Maelfyn and https://www.youtube.com/channel/UC-LxUV2iDtaGLKw9Ht12qsA respectively. Ahoj50, Polygon and Van Houten for the rest of the Witcher footage - https://www.youtube.com/user/ahoj50, https://www.youtube.com/user/polygon and https://www.youtube.com/channel/UCkALCI6BA6MRtW2nQvlAmWA respectively. You're all great, thank you very much. Thank you so much to everyone for their continued support! Here's to another year of this big dumb thing.
Views: 48029 Writing on Games
Watch Dogs 2 (Review/Analysis)
 
10:18
Review copy provided by Ubisoft. When I got sent a copy of Watch Dogs 2 for PS4 by Ubisoft, I was initially worried I wouldn't have much to say about it. Now that I've completed it, it might actually be one of my biggest surprises of 2016. With the wealth of options a modern Deus Ex game offers and the absurdity of this year's Hitman (along with some surprising takes on the nature of technology and identity politics), Watch Dogs 2 is deeper than anyone could have expected. --- Twitter - http://twitter.com/writingongames Patreon - http://patreon.com/writingongames Podcast (iTunes) - https://itunes.apple.com/gb/podcast/writing-on-gamescast/id1124674245 Podcast (RSS) - http://writingongamescast.libsyn.com/rss --- Thank you SO much for watching, subscribing, sharing, pledging to the Patreon, etc. It all helps more than you can possibly know and I can't thank you enough for it. If you want to see your name on the end scroll, or you want early access to episodes/access to soundtracks and scripts, it'd really mean a lot if you considered pledging! Thank you for your continued support!
Views: 23720 Writing on Games
Splatoon 2 and the Modern Shooter's Image Problem
 
08:53
In this episode of Writing on Games, I examine the modern shooter's fixation on framing competition as inherently destructive and how, by tweaking a few minor details, Splatoon 2 subverts all of this; delivering one of the most refreshingly accessible shooter experiences I've seen in a long time. --- Twitter: http://twitter.com/writingongames Patreon: http://patreon.com/writingongames Podcast (iTunes) - https://itunes.apple.com/gb/podcast/writing-on-gamescast/id1124674245 --- Intro Text Provided by Lashman - https://twitter.com/RobotBrush --- Thank you so, so much for your continued support. You all mean the world to me. Additional production work by Nico Bleackley
Views: 81965 Writing on Games
Wolfenstein: The New Order Is About More Than Defeating the Nazis
 
09:37
WARNING: I try to avoid major plot points but some characters/events are discussed. Also, in case you're impatient, 1:23 for how The New Order tells its story, 6:00 for why it tells it this way. --- --- Twitter - http://twitter.com/writingongames Patreon - http://patreon.com/writingongames Podcast (iTunes) - https://itunes.apple.com/gb/podcast/writing-on-gamescast/id1124674245 Podcast (RSS) - http://writingongamescast.libsyn.com/rss --- With the impressive reveal of Wolfenstein: The New Colossus back at E3 2017 I, like almost everyone else, finally decided to give its predecessor (The New Order) a chance. I was expecting something of a tired commentary on how games handle war; instead I got a deeply personal and surprisingly affecting character study. In this episode of Writing on Games I attempt to break down why TNO's world appears so ethereal, and how this allows the writers to tell their post-apocalyptic story. --- Return to Castle Wolfenstein footage from iPhantom3D - https://www.youtube.com/watch?v=sHdBHeDjAY0 J footage from Leith Burke (sorry I forgot to credit you in the video!) - https://www.youtube.com/watch?v=KV2xrqRRZVE --- Thank you all SO much for your continued support. Whether you support the Patreon, subscribed or just watch the video, I just want to say thank you—people like you are changing my life for the better every day. --- Additional production work by Nico Bleackley
Views: 86164 Writing on Games
How Hellblade's Mechanics Tell Its Story
 
09:28
I try to avoid major spoilers here. Also, this game tackles some pretty heavy themes and subjects regarding mental health issues. Just a heads up. Twitter - http://twitter.com/writingongames Patreon - http://patreon.com/writingongames Hellblade: Senua's Sacrifice could have presented itself as a fun action game where the character sees things and hears voices. To do so would be to rely on a surface level misunderstanding of the psychosis so central to the game's narrative. Instead, developer Ninja Theory went the other way, forcing you to work through mundane mechanics in order to convey a crucial but rarely talked about facet of Senua's condition; allowing Hellblade to go further than any other game in its representation of severe mental health issues. Its mechanics don't just get you thinking symbolically; they get you experiencing symptomatically. --- Podcast (iTunes) - https://itunes.apple.com/gb/podcast/w... (RSS) - http://writingongamescast.libsyn.com/rss Intro Text Provided by Lashman - https://twitter.com/RobotBrush --- The piece on Klaus Conrad I reference - https://www.ncbi.nlm.nih.gov/pmc/articles/PMC2800156/ --- Thank you so, so much for your continued support. You all mean the world to me. Additional production work by Nico Bleackley
Views: 24960 Writing on Games
The First Public E3
 
11:09
So I'm back in the UK after my first E3, and it was a wild ride. With the importance of the conference being brought into question, the ESA decided to open its doors to the public in 2017 for the first time in the show's over two-decade-long history. This would be fine if it weren't for the fact that absolutely nothing was done to accommodate them, meaning that the show floor was a mess of aimlessly stampeding bodies waiting for hours at a time to get their hands on a few games a day at MOST. In what might be the most ambitious episode of Writing on Games yet, I go to E3 and talk about basically no games whatsoever, instead examining the experience as a whole and trying to answer the question - is there any way in which this mess could be considered a worthwhile purchase for a paying public? A MASSIVE thank you to my best friend and podcast co-host Nico, who filmed basically everything you see here and generally made it possible for me to attend the show. Love you, buddy. --- Twitter - http://twitter.com/writingongames Patreon - http://patreon.com/writingongames Podcast (iTunes) - https://itunes.apple.com/gb/podcast/writing-on-gamescast/id1124674245 Podcast (RSS) - http://writingongamescast.libsyn.com/rss --- E3 Attendance Down Slightly, E3 2017 Dated (Polygon) - https://www.polygon.com/e3/2016/6/16/11955812/e3-2016-attendance-e3-2017-dates Huge Crowds Flood the First Public E3 (Update) (Polygon) - https://www.polygon.com/e3/2017/6/13/15794784/e3-2017-open-to-public-crowds-hazard Would you stand in line for 5 hours to play a 10-minute demo? (Polygon) - https://www.polygon.com/e3/2017/6/14/15806324/e3-lines-waiting-crowds The uncomfortable lack of security at E3 (Rami Ismail) (also apologies for misspelling his surname in the video! It was laaaate) - http://ramiismail.com/2017/06/the-one-thing-that-was-unacceptable-at-e3-this-year/ --- Stampede footage from Polygon - https://www.youtube.com/watch?v=gEb_xs8Oxvw Extra show floor footage from John Gooding - https://www.youtube.com/watch?v=M1hqasB4y2E --- Thank you all SO much for your continued support. Whether you support the Patreon, subscribed or just watch the video, I just want to say thank you—people like you are changing my life for the better every day. --- Additional production work by Nico Bleackley
Views: 40126 Writing on Games
How the Meaning of Vanquish (and Spec Ops: The Line) Changed
 
11:02
► Support the show on Patreon (it means a lot) - https://www.patreon.com/writingongames ► Subscribe to the podcast on iTunes - https://itunes.apple.com/gb/podcast/writing-on-gamescast/id1124674245 ► Podcast RSS feed - http://writingongamescast.libsyn.com/rss ► Follow me on Twitter - http://twitter.com/hamboblack ► Facebook - https://www.facebook.com/writingongames/ --- Vanquish was recently re-released on PC to the delight of the cult following it has developed since 2010. Whilst the experience has remained largely unchanged, however, as a whole it meant something very different to me now than it did back then; all because of the new context under which I was playing it. This also got me thinking about games whose themes rely on context to convey meaning. Spec Ops: The Line turns five in June, and yet the industry it was furiously reacting against has changed dramatically since then. In this episode of Writing on Games then, I want to explore just how much a shift in context can have on the meaning of a game, and what this means for the future of our medium. --- Nier Automata & How We Define Meaning in Video Games (SPOILERS) - [game array] - https://www.youtube.com/watch?v=pNjJ8skeG1g Why Sledgehammer's founders wanted to take Call of Duty back to World War 2 (VentureBeat) - https://venturebeat.com/2017/04/26/why-sledgehammers-founders-wanted-to-take-call-of-duty-back-to-world-war-ii/ EA turns horrors of WWI into tone-deaf Battlefield 1 memes, quickly deletes them (Polygon) - https://www.polygon.com/2016/10/31/13478344/battlefield-1-ea-deleted-tweets-marketing --- Call of Duty WW2/Infinite Warfare footage from Activision Battlefield One/Army of Two footage from EA Far Cry 5/Rainbow Six Siege footage from Ubisoft Gears of War footage from Microsoft Bayonetta footage from Sega Devil May Cry 4 footage from Thunder Kat - https://www.youtube.com/watch?v=2CcQEW8bjlk 50 Cent Blood on the Sand footage from gamesoverdose - https://www.youtube.com/watch?v=1qADNFcVQ4c --- Thank you all SO much for your continued support. Whether you support the Patreon, subscribed or just watch the video, I just want to say thank you—people like you are changing my life for the better every day. --- Additional production work by Nico Bleackley
Views: 56781 Writing on Games
Mafia III Review: Following Mafia II Ain't Easy
 
09:51
Two episodes in a week? Wow Hamish, you must really like Mafia III! Nope, I reaaaally don't. It's a buggy, boring, repetitive mess of a game, but also has the added sting of following 2010's Mafia II - one of the most subversive and criminally underrated games I have ever played. In this episode of Writing on Games I discuss why Mafia II's subversion of open world and gangster narrative tropes add real weight to its narrative, despite not being 'fun' in the traditional sense. I also examine why Mafia III's desire to open up the world to the player doesn't work due to crushingly repetitive mission design, as well as squashing the potential its promising narrative shows early on. Essentially, go play Mafia II. Here's my piece for VICE Gaming if you want some more in-depth thoughts about what makes it such a masterpiece - http://www.vice.com/en_uk/read/mafia-ii-is-the-game-that-made-being-in-the-mob-brilliantly-mundane-100 --- Twitter - http://twitter.com/writingongames Patreon - http://patreon.com/writingongames Podcast (iTunes) - https://itunes.apple.com/gb/podcast/writing-on-gamescast/id1124674245 Podcast (RSS) - http://writingongamescast.libsyn.com/rss --- San Andreas footage from gamerfourlife99 - https://www.youtube.com/watch?v=wBPdVaB1Exk Additional Mafia II footage from GameRiot - https://www.youtube.com/watch?v=koyF0vZkG6M Mafia II trailer from 2K Vice City footage from AddictionToGaming - https://www.youtube.com/watch?v=2JCyI5QkVKI --- Thank you SO much for watching, subscribing, sharing, pledging to the Patreon, etc. It all helps more than you can possibly know and I can't thank you enough for it. If you want to see your name on the end scroll, or you want early access to episodes/access to soundtracks and scripts, please consider pledging! Thank you for your continued support!
Views: 24533 Writing on Games
Final Fantasy XV's Quiet Humanity
 
08:30
An examination of how Final Fantasy XV's unique design allows the game to say more with its mechanics than its words. (No spoilers, by the way - all footage is from the first few hours of the game) --- Twitter - http://twitter.com/writingongames Patreon - http://patreon.com/writingongames Podcast (iTunes) - https://itunes.apple.com/gb/podcast/writing-on-gamescast/id1124674245 Podcast (RSS) - http://writingongamescast.libsyn.com/rss --- Aeris footage from https://www.youtube.com/watch?v=Wx3duFYCcho&t=210s Final Fantasy VIII footage from https://www.youtube.com/watch?v=mdvKnJy_hC4 --- Thank you SO much for watching, subscribing, sharing, pledging to the Patreon, etc. It all helps more than you can possibly know and I can't thank you enough for it. If you want to see your name on the end scroll, or you want early access to episodes/access to soundtracks and scripts, it'd really mean a lot if you considered pledging! If you can't or don't want to, I'm just happy you watched the video! Thank you for your continued support!
Views: 24951 Writing on Games
Firewatch and the Consequence of Player Choice (Review/Analysis) - Writing on Games
 
12:58
As I say in the video, it's hard to talk about Firewatch without going into some story elements (seeing as the game IS its narrative). Some of the later parts of the video talk about the nature of the ending (without going into specific plot details, but you know, just warning you). So consider this yet another spoiler warning if you want to go into this totally blind. --- Twitter: http://twitter.com/writingongames Patreon: http://patreon.com/writingongames --- In this edition of Writing On Games, I examine Campo Santo's recent release, Firewatch. Using Firewatch as an example, I talk about player choice - on the surface, the game's choices seem to feel incredibly insignificant to the plot at large. Under closer examination and with reference to literary theory, however, I posit that these smaller choices actually give the player a more complete sense of place than in games where the choices are massive, plot-altering decisions. I also criticise the game for its mishandling of some of the elements of its plot, which in turn negatively affect other elements as well, making this a cautious recommendation rather than a wholehearted one. I guess I also talk about Gone Home so I hope the world doesn't explode. Thank you so much to everyone for watching and for your support - the channel recently hit 500 subs which is crazy for me! If you liked the video, if you hit subscribe and maybe share it with someone who you think might enjoy it, that'd be grrrrreat because it really helps me out. If you didn't like it, feel free to let me know and do neither of those things. This is all just my opinion. Oh, and for disclosure - Campo Santo provided the code for this game free of charge. Gone Home was paid for by me years ago. Thanks again for watching!
Views: 45558 Writing on Games
Why Abzu is the Most Important Kids Game in Years
 
07:48
In this episode of Writing on Games, I examine a game which I felt didn't get enough attention at launch - Giant Squid's 'Abzu'. After playing games with my four-year-old nephew for a long time, I found that even supposedly 'kid-friendly' games like Minecraft caused him frustration due to their surprising mechanical complexity. I wondered why there weren't any games that could do the same thing the writing in Pixar's films manages to achieve, for example - provide kids with an experience perhaps different but equally as valid as the experience of their adult counterparts. As it turns out, Abzu fills that gap very nicely - not only is it a non-combat focused, somewhat educational experience for children, the game has relatively simple controls which reward even imprecise movement with beautiful fluid animations. As such, for me, the game was a break from mechanically intense games - for him, it was the first experience he'd had with a game in which he felt truly in control. --- Twitter: http://twitter.com/writingongames Patreon: http://patreon.com/writingongames Podcast (iTunes) - https://itunes.apple.com/gb/podcast/writing-on-gamescast/id1124674245 --- Thank you SO much for watching, subscribing, sharing, pledging to the Patreon, etc. It all helps more than you can possibly know and I can't thank you enough for it. If you want to see your name on the end scroll, or you want early access to episodes/access to soundtracks and scripts, please consider pledging! Thank you for your continued support!
Views: 17927 Writing on Games
Wolfenstein: The New Colossus (Review/Analysis) - Humanity Through Absurdity
 
10:46
*SPOILERS FOR THE NEW ORDER, POTENTIAL LIGHT SPOILERS FOR THE NEW COLOSSUS* In this episode of Writing on Games, I take a look at Wolfenstein: The New Colossus; examining how its "slice of life" style of storytelling can work so well against the background of cartoonish grindhouse shlock, and why its story and gameplay work more seamlessly than its 2014 predecessor, The New Order. --- Twitter: http://twitter.com/writingongames Patreon: http://patreon.com/writingongames Podcast (iTunes) - https://itunes.apple.com/gb/podcast/writing-on-gamescast/id1124674245 --- Additional footage from videogamecredits, BabyZone, TheRelaxingEnd, GamesGlitches Gaming and Duck360Gaming2. Thank you all! Intro Text Provided by Lashman - https://twitter.com/RobotBrush --- Thank you so, so much for your continued support. You all mean the world to me. Additional production work by Nico Bleackley
Views: 24462 Writing on Games
Revisiting Killer7 or: Art as Technique
 
19:51
SUPPORT THE SHOW ON PATREON - https://www.patreon.com/writingongames FOLLOW ME ON TWITTER - https://twitter.com/OFFICIALhamishb --- Shklovsky's 'Art as Technique' - https://paradise.caltech.edu/ist4/lectures/Viktor_Sklovski_Art_as_Technique.pdf 'Hand in Killer7' - http://www.deltaheadtranslation.com/adilegian/HAND_IN_KILLER7.txt 'killer7 World Exclusive: Intrigue, Paranoia and a Whole Lot of Guns' (Suda 51 and Hiroyuki Kobayashi interview from Nintendo Power) - http://suda51.wikia.com/wiki/Killer7_World_Exclusive:_Intrigue,_Paranoia_and_a_Whole_Lot_of_Guns --- Seeing as this is a longer episode, if you want to skip to specific sections then I talk about the absurdity of the narrative at 5:10, and then the mechanics of the game at 9:05. I don't talk about specific plot points in any great detail, so don't worry too much about spoilers - what plot details I do mention are more in the context of me not really understanding what's going on despite having completed the game multiple times. After a lot of worrying about various computer issues and not being able to get this done due to a billion other things going on in my life right now, I finally got this done. I'm really excited about it, because Suda 51's Killer7 is a game I've wanted to talk about for the longest time. This cult classic from 2005 is maybe the most insane game ever created. On every level - from mechanics, to narrative, to design, to genre - this game defies convention. Much of why this is can be attributed to the fact that when taken and examined individually, each of its components can be seen as flawed to downright broken. Killer7 rejects standards of control and narrative, but we have these standards for a reason, right? Well, yes, but as Victor Shklovsky talks about in his essay 'Art as Technique' (or 'Art as Device' depending on how you translate it), 'art is a way of experiencing the artfulness of an object: the object is not important.' This essay discusses the idea of Verfremdungseffekt, or the 'distancing effect', which was used by authors such as Tolstoy and playwrights such as Brecht in order to shock the audience out of their comfort zones by rejecting the standards of their respective media. Tolstoy experimented with narrative perspective and Brecht destroyed the fourth wall, for example. The point is that, as Shklovsky argues, when we become accustomed to the standards of art, then art becomes habitual and as such its impact on an audience is lessened - you can see most things coming if they adhere to a particular structure. The distancing effect served to shatter that automation of perception, and as such return 'the sense of life' to art, as Shklovsky put it. Through analysis of each of these elements, I will argue that through techniques of distancing, Suda 51 and Grasshopper Manufacture utilise these flaws to create an experience that actually becomes a more meaningful artistic statement as a result of its imperfections. This game has been an absolute blast to go back to - if you don't have access to a PS2 or Gamecube, then emulators are your friend. --- Additional footage from sal4 and IGN. Please let me know what you think in the comments or by following me on Twitter @officialhamishb! If you want to support the show financially then you can do so at http://www.patreon.com/writingongames. The level of support I've received has been astounding and I'm so humbled. Thank you SO MUCH for your continued support!
Views: 30214 Writing on Games
Fallout 4 Review/Analysis - Writing on Games
 
12:28
After a long break (sorry - I've been busy, alright?!), Writing On Games is back! Today, I'm here to talk about Fallout 4 - a game whose hype pre-release could be rivalled by very few games, yet has divided fan opinion like no other game in recent memory. Some say this is due to the game's similarities to previous entries in the series - here I argue through analysis of systems old and new why Fallout 4 is actually less effective than 3 or New Vegas, for example. I also attempt to explain why the game left me somewhat disappointed, despite still being one of the better games of the year. This is just my opinion, feel free to disagree! --- Twitter: http://twitter.com/writingongames Patreon: http://patreon.com/writingongames --- As always, if you enjoy what you see, feel free to subscribe for fairly regular uploads of similar video essays, and if you feel like someone else might get a kick out of this, feel free to share it with them! Thanks to Bethesda and OutsideXBox, from whom I borrowed the footage for the video. Thank you so much for the continued support!
Views: 15159 Writing on Games
Revisiting Sleeping Dogs or: Why The Movie Won't Work
 
07:53
There's a Sleeping Dogs film in production, so obviously I revisited one of the most criminally underrated titles of the decade to argue why it wouldn't work as anything other than a game. Sleeping Dogs is smarter than you think. --- Patreon: http://patreon.com/writingongames Podcast (iTunes) - https://itunes.apple.com/gb/podcast/w... Twitter - http://twitter.com/writingongames --- Intro Text Provided by Lashman - https://twitter.com/RobotBrush --- Mass Effect 3 footage from DanaDuchy - https://www.youtube.com/watch?v=HahXAJA5el0 Star Wars' Donnie Yen says Sleeping Dogs movie in production (Eurogamer) - http://www.eurogamer.net/articles/2018-02-05-star-wars-donnie-yen-says-sleeping-dogs-movie-in-production Naughty Dog Director Praises Uncharted Origin Movie Idea (ScreenRant) - https://screenrant.com/naughty-dog-uncharted-origin-movie-neil-druckman/ John Woo: Interviews (Conversations With Filmmakers) (2005), ed. Robert K. Elder John Woo: The Hollywood Interview - http://thehollywoodinterview.blogspot.com/2008/02/john-woo-hollywood-interview.html --- Thank you so, so much for your continued support! Additional production work by Nico Bleackley
Views: 25269 Writing on Games
Reexamining Final Fantasy XV - Better for its Imperfections
 
08:20
Royal Edition code provided by publisher. Potential spoilers. Patreon: http://patreon.com/writingongames Podcast (iTunes): https://itunes.apple.com/gb/podcast/writing-on-gamescast/id1124674245?mt=2 I take a look at the Royal Edition of Final Fantasy XV, examining why many of the changes made potentially detract from what made the launch version, with all it's imperfections, so special for me. --- Intro Text Provided by Lashman - https://twitter.com/RobotBrush --- Regalia Type D footage from Asetoni FFXV - https://www.youtube.com/watch?v=Uw44sj0iTmc Type F footage from videogamedunkey - https://www.youtube.com/watch?v=ITfKaUFfx7g --- Thank you so much for your continued support!
Views: 24776 Writing on Games
Is Hitman's Episodic Nature Actually Beneficial to the Game? - Writing on Games
 
11:58
Hey! This is an episode of something new I want to try - a series called Meditations. Essentially the unbelievably generous support of my Patrons has allowed me to justify spending more time doing this, and as such I want to try and get more content out there for you guys. Meditations will be slightly more opinion based than the mainline Writing on Games episodes and (I think - I'm still figuring this stuff out) will consider a question about a particular game or element of the industry or news or whatever. Let me know what you think of this development and if you would like to see more of this kind of thing! --- Twitter: http://twitter.com/writingongames Patreon: http://patreon.com/writingongames --- In this episode, I return to recent release Hitman (which, for disclosure's sake, I will state I received review code for). Essentially a lot of criticism has been levelled at both Square Enix and IO Interactive for their decision to release the latest Hitman in episodic chunks rather than as a whole package. This is due to the perception of shady, anti-consumer business practices and the fact that episodic release frameworks are typically associated with games that feature a strong narrative component. With that in mind though, now that we are two episodes into the game, the general consensus on the gameplay has been almost universally positive. Clearly the reasons people are angry about Hitman's release are entirely separate from the gameplay, which allows the player the opportunity to completely control the moment-to-moment narrative of a mission through the game's mechanics. I want to ask the question though - could it be argued that the episodic nature actually benefits the game as a whole rather than detract from it? The overarching narrative forced into the game definitely suffers, however I would argue that this is in large part due to the way in which the gameplay does such an amazing job of making each level its own self-contained story. As a result each level features an easily defined A-B plot which is completely controlled by the player, and the player is encouraged to return to these levels in order to attempt different ways to alter their own narrative. This, I would argue, simply wouldn't be the case if the game was released as a whole package outright, as much as concerns are understandable. --- Please let me know what you think in the comments or by following me on Twitter @officialhamishb! If you want to support the show financially then you can do so at http://www.patreon.com/writingongames. The level of support I've received has been astounding and I'm so thankful. To my current Patrons, if you're not comfortable being charged for extra content like this, then please let me know or set a monthly limit you're willing to be charged on Patreon. You've put your trust in me with this, and I couldn't dream of betraying that by having you pay more than you can afford. You're now directly involved in aiding the show's production, so I want to get you guys involved! Thank you SO MUCH for your continued support!
Views: 8466 Writing on Games
Why Tony Hawk's Pro Skater 3 Was (and Still is) Important
 
10:01
So I've been able to revisit Tony Hawk's Pro Skater 3 and it's remarkable how well that game holds up. It's legitimately almost flawless. It's also incredibly distant from actual skateboarding, however, especially when examined in a post-Skate world. So why was the Tony Hawk series ever considered an accurate representation of the sport? In this video, I want to argue that it's precisely because Tony Hawk 3 is so video game-y in its approach. Through the purity of its mechanics and systems, Tony Hawk 3 presents a more distilled vision of what it means to skate than any of the later games in the series. --- Twitter - http://twitter.com/writingongames Patreon - http://patreon.com/writingongames Podcast (iTunes) - https://itunes.apple.com/gb/podcast/writing-on-gamescast/id1124674245 Podcast (RSS) - http://writingongamescast.libsyn.com/rss --- THPS4, THUG and THAW footage from Free Emulator: https://www.youtube.com/watch?v=cXLuP-QMmNk https://www.youtube.com/watch?v=Dj4TxSxjV0Q https://www.youtube.com/watch?v=PgNH0ZsVKy0 Tony Hawk 3 speedrun footage from GeorgeThePlushie: https://www.youtube.com/watch?v=CMq2xFb0juI Tony Hawk IRL footage from Gamespot: https://www.youtube.com/watch?v=GO3tuHqvzVQ Asteroids footage from Shane McComas: https://www.youtube.com/watch?v=WYSupJ5r2zo --- Thank you all SO much for your continued support. Whether you support the Patreon, subscribed or just watch the video, I just want to say thank you—people like you are changing my life for the better every day. --- Additional production work by Nico Bleackley
Views: 72661 Writing on Games
Why You Shouldn't Skip the Side Missions in Deus Ex: Mankind Divided
 
09:38
Code for the game was provided by the publisher. --- Twitter: http://twitter.com/writingongames Patreon: http://patreon.com/writingongames Podcast (iTunes) - https://itunes.apple.com/gb/podcast/writing-on-gamescast/id1124674245 --- Deus Ex is a series that has always prided itself on big, branching narrative paths that deal with significant societal issues. In this episode of Writing on Games (consider it a narrative review rather than a review of the gameplay systems), I examine why the main story of Mankind Divided just doesn't work on any level. With that in mind though, I also discuss why the side missions almost perfectly remedy the issues I have with the main quest. --- As stated in the video, the PC version running poorly combined with my capture software bugging out meant I had to rely on other people's footage to illustrate my points unfortunately. That said, a massive, massive thank you to Tetraninja, Centrestrain01 and JayShockBlast for facilitating this. Hope I've done it justice! https://www.youtube.com/user/tetraninja https://www.youtube.com/user/ShockblastMedia https://www.youtube.com/user/Centerstrain01 --- Thank you SO much for watching, subscribing, sharing, pledging to the Patreon, etc. It all helps more than you can possibly know and I can't thank you enough for it. If you want to see your name on the end scroll, or you want early access to episodes/access to soundtracks and scripts, please consider pledging! Thank you for your continued support!
Views: 13596 Writing on Games
Possibly the Best Music Game Ever Made
 
08:00
PHOTOSENSITIVE EPILEPSY WARNING: this game moves around incredibly quickly and features a lot of bright, flashing imagery. Patreon: http://patreon.com/writingongames Podcast (iTunes): https://itunes.apple.com/gb/podcast/writing-on-gamescast/id1124674245?mt=2 Second channel: https://www.youtube.com/channel/UC1xxfS_HILi09yaELQdmV1A --- In which I do my best to explain how Drool's 2016 release Thumper, by distancing itself from any recognisable visual cues such as an audience, a stage and instruments, does a better job of representing what it feels like to perform music than any rockstar simulator that came before. --- Intro text animation by Draz: https://twitter.com/DrazGames https://www.youtube.com/channel/UCd3x2o76QHYNy4Vh6rkRtfg --- Interview footage from Noclip (https://www.youtube.com/watch?v=to0s52kbcFo), DellLounge (https://www.youtube.com/watch?v=0rNx1xvAvjw) and Gamereactor (https://www.youtube.com/watch?v=jSKR4N-SsgU) Lightning Bolt footage from Poopathelegend (https://www.youtube.com/watch?v=kJiyvQFwEnc), DITVids (https://www.youtube.com/watch?v=MRjqDdznbmQ) and Apollosmouse2801 (https://www.youtube.com/watch?v=Vdv6JVzKxBE) Trailers from Activision and Harmonix --- Thank you all so much for your continued support!
Views: 21933 Writing on Games
Examining the Problems of Life is Strange: Before the Storm
 
20:48
Code for Before the Storm was provided by the publisher. I don't think they're going to like this. Also, spoilers for Life is Strange and Before the Storm, obviously. The original Life is Strange, despite its issues, ended up as one of my favourite games of 2015. For a number of reasons, its recently concluded prequel doesn't even come close, at least in my opinion (and let me stress, this is my opinion). In this video, I begrudgingly examine why. --- Patreon: http://patreon.com/writingongames Podcast (iTunes) - https://itunes.apple.com/gb/podcast/writing-on-gamescast/id1124674245?mt=2 --- Intro Text Provided by Lashman - https://twitter.com/RobotBrush --- Cagey Videos' piece on BtS and grief - https://youtu.be/kMOMgLR2OU4 Extra backtalk footage from NiZZULiVΞ and Astewir - https://www.youtube.com/watch?v=Ll452RlgEhY, https://www.youtube.com/watch?v=SyiAPeby2KA Dualshockers interview - https://www.dualshockers.com/life-is-strange-before-the-storm-interview-real-story-teenage-life/ Polygon review - https://www.polygon.com/2017/9/5/16256056/life-is-strange-before-the-storm-review Eurogamer review - http://www.eurogamer.net/articles/2017-12-22-life-is-strange-before-the-storm-review --- Thank you so, so much for your continued support! Additional production work by Nico Bleackley
Views: 191319 Writing on Games
Dark Souls 3 (and 1... and 2): Indifference vs. Sadism - Writing on Games
 
15:01
Review code provided by publisher. --- To begin, I have no idea why the Dark Souls 3 footage came out so choppy - it wasn't running like that as I was playing, even when I was capturing footage. I tried seven times to render the video with different settings and got super stressed as it didn't change. The other game footage is fine for some reason, but after all those hours spent rendering, I decided to just say fuck it and upload it anyway (let's face it, you're all here to hear my silky smooth voice, right?). In all seriousness, I apologise for the stuttering of some of the footage - I'm new to the capturing footage game and I'm still figuring this stuff out. Bear with me. I know that in the thank you video I would be talking about Metal Gear Solid - that video is coming, but I wanted to talk about this first. Also, this will be the last Dark Souls video for a little while, I promise! As I have been playing Dark Souls 3, despite the fact that it bears some mechanical similarities to DS2, I have become even more set in my opinion that DS2 was a disappointment, whilst DS3 is on par with Dark Souls 1 in terms of quality. There are many reasons for this, but for this episode I wanted to focus on one element in particular. That element is the fact that Dark Souls 2 (IN MY OPINION) missed the mark in terms of the tone the rest of the series was going for. That is to say that 2 felt like the developers were doing everything in their power to make the player's experience as difficult as possible - this meant a sadistic focus on the player from every enemy. Every being in that world existed for the purpose of making the player the centre of the action. As I illustrate through specific examples, the hostility of Dark Souls 1 and 3 is baked into its world and narrative design. These games, instead of trying to force their hostility in the player's face, focus more on oppressive atmosphere - the way they achieve this is largely through the fact that the enemies have their own agendas, and the player is often not their first priority. I also talk about how this recontextualised my encounters with these enemies in the future, helping add a subtle level of depth to the world making them feel lived in and the enemies feel like creatures with personalities. I argue that this focus on the indifference of the world to the player's presence is inherently more interesting than the sadistic focus on the player that 2 asserts. --- Twitter: http://twitter.com/writingongames Patreon: http://patreon.com/writingongames --- Thank you so much for watching! As I state at the start of the video, the generosity shown towards the Patreon campaign so far has been absolutely astounding - I honestly never expected it to do anything, let alone get to the level it's at. It's already met its first goal, meaning the channel no longer has any ads! If you feel like you're taking something positive from the show, then if you'd consider pitching in I would be eternally grateful. If not, that is totally totally cool - no content will be locked out from you. I'm not going anywhere. https://www.patreon.com/writingongames I also have a lot of ideas on how to get more content out there whilst maintaining a level of quality that I can stand by, so stay tuned for that I guess! Thank you SO SO SO much for all your support!
Views: 165911 Writing on Games
Deus Ex UNATCO Theme Cover (Previously Exclusive to Patreon Supporters!) - Writing on Games
 
04:37
I was listening to some of the soundtracks I've done since starting the Patreon and this cover of the Deus Ex UNATCO theme came up (I made it for the episode on Mankind Divided). I thought it was still pretty good and that some of you might find it neat too. For context - since the channel has grown a fair amount, I've been getting asked a lot about where the music for the channel comes from. Well, the answer is pretty simple - I make it all! I've been making music for well over a decade now, so when it came time to start the channel, I thought why not do the soundtracks for all the episodes myself as well? I make all kinds of music, but I figured a kind of electronic/trip hop/ambient feel would suit the atmosphere I was going for. When I hit 1k subs, I compiled all the soundtracks up to that point at a Bandcamp link you can find above. That was also when I started my Patreon, and I thought it would be neat for the only reward tier at the time to be $5 and you got the soundtrack/script for the episode in whatever format you wanted. I've introduced other tiers since, but most people go for that $5 tier anyway and I've had a lot of positive feedback about the music I make. --- Twitter - http://twitter.com/writingongames Patreon - http://patreon.com/writingongames Podcast (iTunes) - https://itunes.apple.com/gb/podcast/writing-on-gamescast/id1124674245 Podcast (RSS) - http://writingongamescast.libsyn.com/rss --- So yeah, enjoy this cover! If you want more of the music, like I say you can check out music for older episodes at the link above, or you can pledge to the Patreon and get access to any track you want! Thank you so much to all of my patrons - you really allow me to keep doing this. Hell, anyone who has watched, commented, subscribed, anything - you've helped the channel grow and I cannot thank you all enough. Hope you enjoy this track!
Views: 7263 Writing on Games
The Witness and the Rejection of Immediacy (Analysis/Review) - Writing on Games
 
10:51
*POTENTIAL SPOILERS FOR EARLY PUZZLE SOLUTIONS* - tried to keep the footage to 'early' areas of the game and 'early' puzzles within those sets. That said, if you're wanting to go into this game completely blind, don't watch this video! In this episode of Writing On Games, Hamish takes a look at Jonathan Blow's follow up to 2008's Braid, The Witness. What follows is not only an examination of how the game achieves complexity of thought rather than of expression, but a breakdown of why its rejection of the supposed need for immediacy in modern gaming allows it to more confidently assert its quality than perhaps any game in recent years. --- Twitter: http://twitter.com/writingongames Patreon: http://patreon.com/writingongames --- Thank you to everyone who watches these videos and has subscribed based on past efforts - your support means the world. If you enjoy this video, if you'd consider sharing it with anyone else you think might enjoy it, I would very much appreciate it. Also, this is the first time that I've tried to make the show using only footage I've captured myself (with the exception of the Call Of Duty trailer) and there were some issues getting the thing rendered as a result, so please excuse any visual issues as teething problems - I'm learning this stuff as I go along. IGN - GDC: Most Players Don't Finish Games: http://m.uk.ign.com/articles/2014/03/17/gdc-most-players-donat-finish-games If you're not sure what 'humane design' entails, check out Extra Credits' video on the subject - https://youtu.be/GArkyxP8-n0
Views: 14073 Writing on Games
Tacoma: The Little Details
 
10:12
In this episode of Writing on Games I examine Fullbright's latest release Tacoma; discussing how it tells its fragmented story through small details, giving you the ability to define what it all means. --- Twitter - http://twitter.com/writingongames Patreon - http://patreon.com/writingongames Podcast (iTunes) - https://itunes.apple.com/gb/podcast/writing-on-gamescast/id1124674245 Podcast (RSS) - http://writingongamescast.libsyn.com/rss Intro Text Provided by Lashman - https://twitter.com/RobotBrush --- The Death of the Author (Roland Barthes, 1967) - http://www.tbook.constantvzw.org/wp-content/death_authorbarthes.pdf --- Thank you so, so much for your continued support. You all mean the world to me. Additional production work by Nico Bleackley
Views: 14473 Writing on Games
What Makes a Good E3 Press Conference?
 
08:35
So E3 is upon us and for the first time Writing on Games is at the show to report on it! In the first of two videos I'll be producing about the show, I want to examine one of the hallmarks of the expo - the press conferences - and discuss the idea that it's not just games that make a press conference worth watching. In many ways, the moments that make us cringe are also the ones that compel us to keep watching. (also, apologies for the slight dip in audio quality - I'm in LA so don't have access to my usual setup) --- Twitter - http://twitter.com/writingongames Patreon - http://patreon.com/writingongames Podcast (iTunes) - https://itunes.apple.com/gb/podcast/writing-on-gamescast/id1124674245 Podcast (RSS) - http://writingongamescast.libsyn.com/rss --- Footage from Bethesda, Microsoft, Sony, Ubisoft, EA. --- Thank you all SO much for your continued support. Whether you support the Patreon, subscribed or just watch the video, I just want to say thank you—people like you are changing my life for the better every day. --- Additional production work by Nico Bleackley
Views: 20474 Writing on Games
Dark Souls 3 or: How I Learned to Stop Worrying and Love the Game (Review...?) - Writing on Games
 
17:12
If you're a regular viewer of the show, stay tuned until the end for some announcements! Also, just a heads up - I go into the specifics of a mid-game boss battle from 8:30 - 12:38. It's not spoiler-y in nature or anything, and I only talk about mechanics as opposed to lore, but I know people are sensitive about that stuff. So over the past couple of weeks, I've experienced some of the most intense emotional shifts a game has ever caused me. That game is Dark Souls 3, and it's a game I've fallen deeply in love with. That said, I believe this might be the worst game to play for the purposes of getting a review out that there could possibly be. I received code later than bigger sites and streamers, so only had six days before release to try and complete the game to meet my self-imposed deadline. This brought about unbelievable stress and even panic attacks - I worried I was going to fail as a critic for not completing the game. This got me thinking though - the context of playing a game for review is almost entirely different from playing for entertainment, and the fundamental design of Dark Souls runs entirely contrary to the mindset one enters when playing for review and trying to finish a game so that one can write a piece and try and get it out as close to release date as possible. It is this context that I want to focus on in this episode - if you're looking for a typical review then I'm sorry to disappoint, but rest assured this will definitely not be the last video I do on Dark Souls 3. I just thought it might be interesting to consider the fact that once I disregarded this self-imposed deadline that I not only became a better player, but a better critic - I was finally experiencing the game the way it was meant to experience. This caused me to question the reliability of other critiques of the game from bigger sites who did indeed pursue that embargo regardless of whether it meant rushing the game or not. With this in mind, how seriously can one take the earlier critiques of the game? I'll also state that a lot of the footage in this video was taken from a current NG+ I'm going through, where I am playing with a late-game boss weapon which, fully upgraded and coupled with my ridiculous strength stat, has pretty much broken the game. It's utterly ridiculous how much damage that thing does, even to bosses, to the point where I would be taken aback if they didn't decide to patch it at some point. Just incase you were thinking 'this guy is a filthy casual' (which is true) or 'he doesn't seem to be having too many problems with this game'. --- Twitter: http://twitter.com/writingongames Patreon: http://patreon.com/writingongames --- Finally, thank you all so much for watching and for your continued support! The channel is nearly at 1000 subscribers which is CRAZY. As I state at the end of the video, once I hit that milestone I have a few things planned. Namely, if you wanted to know more about the guy behind the microphone, then I'm thinking of doing a Q&A session - if there's anything you want to know about me, ask down in the comments or follow and message me on Twitter @officialhamishb (the 'official' bit is a joke obviously). If this is something that interests you, lemme know. Thanks so much for watching! FOLLOW ME ON TWITTER FOR MEMES - https://twitter.com/OFFICIALhamishb
Views: 106625 Writing on Games
Why PlayerUnknown's Battlegrounds' Violence is Important - Writing on Games
 
07:49
In this episode of Writing on Games I discuss PlayerUnknown's Battlegrounds; one of the most meaningfully violent games I've played in a long time. Let's take a look at how the game's design forces you to examine multiplayer violence in a new light. --- Twitter - http://twitter.com/writingongames Patreon - http://patreon.com/writingongames Podcast (iTunes) - https://itunes.apple.com/gb/podcast/writing-on-gamescast/id1124674245 Podcast (RSS) - http://writingongamescast.libsyn.com/rss --- ARMA 3 footage from: https://www.youtube.com/watch?v=DdCaMxHwpTQ CoD kid footage from CrizRaging: https://www.youtube.com/watch?v=rZLsYW4qQdI Call of Duty footage from ELPRESADOR: https://www.youtube.com/watch?v=ipb29QxK5a8 --- Thank you all SO much for your continued support. Whether you support the Patreon, subscribed or just watch the video, I just want to say thank you—people like you are changing my life for the better every day. --- Additional production work by Nico Bleackley
Views: 85151 Writing on Games
Hitman, Improvisation and Gleeful Absurdity - Writing on Games
 
13:18
In this episode of Writing on Games, I examine new release Hitman on PC - one of the most absurd games I have played in a long while, and some of the most fun I've had with a recent game as a result. I examine the way the game allows for true mechanical self-expression through player improvisation, linking the idea back to the way improvisation works in other artistic media such as music. It's messy, it's uncanny, it can be riddled with mistakes, it requires the audience to recalibrate their ears to make sense of the non-formal art they are experiencing, but ultimately it allows for a deeper connection between audience and the systems they are interfacing with if they are willing to work around the chaotic quirks. Hitman arguably fulfils many of these qualities in a way that few games do. It's not a shooter or even a stealth action game, but an uncanny toybox, and it requires the player to think outside the box, and within a somewhat broken system. This, as I posit in the video, is a good thing. --- Twitter: http://twitter.com/writingongames Patreon: http://patreon.com/writingongames --- As I state at the start, footage is a little choppy here because the game doesn't run well even on my R9290 and the lowest graphical settings. Also, for disclosure's sake, review code was provided for this game by Square Enix PR, and the video goes into why that is something I feel I should state given this game's rocky road to release. Thanks very much for watching! Your continued support of the channel is immensely appreciated. The channel recently hit 700 subscribers which may seem tiny, but to me is kind of crazy. As always, if you like what you see and think someone else might dig it, if you share it with them I would greatly appreciate it. New videos every fortnight! Follow me on Twitter for some truly spicy memes - https://twitter.com/OFFICIALhamishb (the 'OFFICIAL' bit is a joke obviously)
Views: 6911 Writing on Games
Going Back to MGSV: The Phantom Pain (Part 2: Story)
 
44:43
This video contains spoilers for the Metal Gear Solid series. --- TIMESTAMPS 0:00 - Intro 3:05 - Structure, or: The Problem With Tapes 11:45 - Chapter 2 13:28 - Disconnection 17:20 - Character Problems 24:19 - Skull Face 27:26 - Visual Storytelling 28:50 - The Twist 36:28 - Cut Content 39:24 - Closing Thoughts: Understanding In part 2 of my critique of Metal Gear Solid V: The Phantom Pain, I take a look at perhaps the most important element of any Metal Gear game - its story. In MGSV, however, thanks to deep structural issues, plot holes, poor characterisation and a twist that tells us very little we didn't already know, The Phantom Pain serves as the least interesting way to tell a story that didn't need to be told. --- Twitter: http://twitter.com/writingongames Patreon: http://patreon.com/writingongames Podcast (iTunes) - https://itunes.apple.com/gb/podcast/writing-on-gamescast/id1124674245?mt=2 --- Some pickup footage (thanks to my capture hardware bugging out) from: TheInnocentSinful - https://www.youtube.com/watch?v=RGRrkczdEVg ALEX - https://www.youtube.com/watch?v=chjuKZqwpjA Shirrako - https://www.youtube.com/watch?v=jVmNrJqDKGU Tactical Modding Operations - https://www.youtube.com/watch?v=87YXRvfMDlM Inzaa - https://www.youtube.com/watch?v=-B4JIHh5Jqk Trailers from Konami and The Game Awards. Thank you all so much! --- Intro Text Provided by Lashman - https://twitter.com/RobotBrush --- Thank you so, so much for your continued support. You all mean the world to me. Additional production work by Nico Bleackley
Views: 74502 Writing on Games
Analysing Every Episode of Hitman's First Season
 
56:57
(Review copy for the full experience provided in March 2016 by Squenix PR, for disclosure and all that) TIMESTAMPS: Design Overview: 1:15 Tutorial Stages: 3:10 Paris: 7:56 Sapienza: 18:22 Marrakesh: 28:14 Bangkok: 34:58 Colorado: 39:38 Hokkaido: 45:05 Conclusions: 51:30 Given that Hitman was easily my game of 2016, as well as the fact that the Complete First Season is getting a disc release on the 31st of January, I thought I'd do something a lil bit different for the channel. In the longest episode of Writing on Games yet, I decided to analyse every episode of last year's release in terms of map and mission design to see which levels best compliment Hitman's unique design. --- Twitter - http://twitter.com/writingongames Patreon - http://patreon.com/writingongames Podcast (iTunes) - https://itunes.apple.com/gb/podcast/writing-on-gamescast/id1124674245 Podcast (RSS) - http://writingongamescast.libsyn.com/rss --- Thank you all SO much for your continued support. Whether you support the Patreon, subscribed or just watch the video, I just want to say thank you—people like you are changing my life for the better every day. --- Also, for those curious about the channels I mention at the end, here they are: Joseph Anderson - https://www.youtube.com/channel/UCyhnYIvIKK_--PiJXCMKxQQ thinreaper - https://www.youtube.com/user/thinreaper ShayMay - https://www.youtube.com/user/HeyShayMay Matthewmatosis - https://www.youtube.com/user/Matthewmatosis Novacanoo - https://www.youtube.com/channel/UC7vOjKF8-TGVimB572cMuDA Additional production work by Nico Bleackley
Views: 121384 Writing on Games
E3 2016 Thoughts and Analysis - Writing on Games (Bonus Episode)
 
11:27
The latest full episode of the show is taking a while - I apologise, but I think you'll enjoy it. While you wait though, I figured we should probably talk about E3 because that has happened, right? In this bonus episode of Writing on Games I discuss where E3 stands as an entity within the industry, how 2016's conference compared to previous years, and the implications of some of the reveals. These are obviously super super condensed thoughts, so please excuse me if I rush through things/miss them out. This video is more about discussing how trade shows/press conferences are structured and what that means to both the public and the press. --- Twitter: http://twitter.com/writingongames Patreon: http://patreon.com/writingongames --- Thank you all so much for your continued support. It's been a weird month and it's taking a while to get things back on track but we're definitely getting there. Thank you so much to my new subscribers, as well as my ever-generous Patrons. If you enjoy the show, if you'd consider pledging then it would mean the absolute world to me. We recently hit the podcast goal on there, so expect some extended E3 thoughts at some point this week in audio form! Footage for this video taken from Gamespot, Bethesda and Shawn S.
Views: 3022 Writing on Games
Some Thoughts on Inside and Cinematic Gaming (Review)
 
11:56
(Review code provided by Playdead PR) --- Twitter: http://twitter.com/writingongames Patreon: http://patreon.com/writingongames Podcast (iTunes) - https://itunes.apple.com/gb/podcast/writing-on-gamescast/id1124674245 --- So I've been thinking a lot about Playdead's follow-up to Limbo, Inside. Not necessarily about the political and sociological critique it presents in its story, but about how this game opens up a discussion regarding the concept of 'cinematic gaming'. 'Cinematic' is the most overused term in gaming history (being attributed to any game with cutscenes in a bid to 'stack up' to Hollywood), and this overuse has kept at bay a potentially interesting conversation about how game development is genuinely influenced by cinematic techniques, and how this affects the player experience. Inside acts as perhaps the keenest example of framing and pacing being influenced by cinematic techniques in recent memory. Consider this piece a part review, part analysis of these techniques. In this episode of Writing on Games, I break down some examples of this cinematic influence at play, but also talk about why this potentially creates an identity crisis for the game that I'm not sure it escapes from. --- Ninja Gaiden footage from ThereturnofUdth, Super Mario Bros footage from Nintendo News, Gears of War footage from Xbox, Call of Duty footage from Activision. --- Thank you SO much for watching, subscribing, sharing, pledging to the Patreon, etc. It all helps more than you can possibly know and I can't thank you enough for it. The channel just hit 4000 subscribers so there's a neat little audience building around this stuff - that excites me greatly. Thank you for your continued support!
Views: 16338 Writing on Games

Pubg Hints Tips Guide Pubg Hints Secrets The Upside to Pubg Game Modes Pubg Game Modes Can Be Fun for Everyone When you launch the game for the very first time, you have to first pick a username before going into the character creator interface. If you prefer, you can host a customized game with a group of friends and make your own rules. Unfortunately, theres no game out there which exactly resembles GGO. Games unfortunately are a luxury and not a necessity, so they are most likely likely to be among the very first things to think about when deciding where you have to cut back on so far as your budget is concerned. Because it is a popular game. The British game is different than the majority of the others on the planet at the present time. If you believe there are different games like PUBG which are not on the list, and that we ought to cover, dont hesitate to set them in the comments below. Previous and current players can often provide a lot of insight into the advantages and disadvantages of each website, which will be able to help you decide. They start with a pickaxe that can be used to break down objects in the world. They are also limited to only six crate purchases a week. The greater skin value a player increases the pot, the greater chance the player has to win. You may also take items from different players who have died. You dont need to understand different players to have a very good time playing by yourself can be a whole lot of fun, in fact but its a multiplayer-only game that takes a constant connection to the net. It is going to be intriguing to observe how close you were to other players through the full match without ever even knowing. Vital Pieces of Pubg Game Modes Event Mode is going to be unranked, but players will nonetheless earn BP. It will be available for everyone who owns the game, and can be accessed from the main menu. Zombie Mode is going to be played by many human teams in addition to 90 zombie players that will attempt to eliminate each other in the battlefield. Theres currently not an unranked mode either, so youll probably die early and often whenever youre just beginning, which might become frustrating. The solo mode doesnt ask that you team up with different buddies. Each game mode delivers a completely special experience and tests your limit in various ways. The squad game mode permits you to form a group of 4 players. Pubg Game Modes Can Be Fun for Everyone Based on everybodys skills, maps differ from close range to medium or massive places. Since that time, the community-made map was retooled and remastered nearly a dozen times, and is presently known as Dust2. The in-game map outlines the circular zone which you want to reach from the offset, and the HUD shows a handy graph of the rest of the distance youve got to cover and how long youve left to get there. The new PUBG map is going to be a 4x4 kilometers in proportion, a quarter size of Miramar map, so the matches can be held at a significantly faster pace. In any event, you should keep moving towards a gradually shrinking playable place. Also, there arent any danger zones in the game to assemble player. The New Angle On Pubg Game Modes Just Released Your game style has an important role here. Until then, make sure you check Battlegrounds to find out whether the customized match feature is up and running. With a number of the games finest players and most well-known streamers attending, its going to be the very first showcase of PUBGs esports potential. You can find with some completely new blend of cocktail drink and have fun naming it. The usage of oral histories is quite specific and very intricate. A wonderful case of the particular abilities is Faceless. Itas one any variety of others would do. Contrary to other lists, the amount of appearances made by the players is taken into account. Before you begin a Call of Duty WW2 Nazi zombie game, equip the exceptional ability that enables you to shoot infinite ammo for a temporary time period. What You Dont Know About Pubg Rating You havent tasted the authentic Italian cuisine till you eat in Puglia. Utilizing traditional and contemporary techniques of brewing, its known for some exceptional beer tastes. If youre browsing for some normal British beer taste, then its possible to bank upon Carling, which is an organization that itself believes there is nothing better than the British barley. Halloumi cheese has a rather significant melting point that makes it perfect for grilling or frying. Its possible to opt from a number of alcoholic drinks but then, you need to know their names. You also get a totally free birthday drink. When a specific alcohol is mixed with fruit juice, liqueur or other flavors in a particular proportion, its referred to as a cocktail. What You Need to Know About Pubg Rating If youre thinking of visiting the Harry Potter Wizarding World, you are going to want to get the actual perspective on what to anticipate. With a timeless haunting, the soul of a dead person has made a decision to stay behind for numerous factors. Okay, unless youve been buried beneath a rock for a gamer, you already understand what TitanFall is about. Either way, be certain the fan you get is UL Listed for the application you need so you know that it can be safely installed without developing a possible electrical hazard. In more humid climates, outdoor fans are a really good pick for every room in the house. If youre planning on installing a ceiling fan in an outdoor place, its important to buy a fan thats designed particularly for that goal. Games you make decisions Funny games with no sound Play games online farming Twitter app store games Barbie fashion games download free Play good old games Free bonus slots downloads Download free mobile video games Coloring for kids online games Cooperative survival games pc Assassins creed brotherhood deluxe All makeup and makeover games Steam inventory item missing Interactive movie pc games Cool car simulator games Brown suede heel boots Free girl games online fun Mobile most popular games Games from windows vista Team academy cs go Download windows old games Lego zoo animal games Puzzle games for dogs Free no download wolf run slots All baby fashion games Games freedom fighter download Games online learn english Double trouble games frozen All new mobile games sites Fighting play free games Free no money casino games Minecraft rpg mod inventory Coldplay astero adventure of a lifetime Drag racing games cars Minion running games online Steam games pc requirements Search games by category A new update for clash of clans My dog shop games Super hero free download games Free life simulation online games Mini girl games download Play driving cars games Games of bikes online Assassins creed revelations minecraft Map minecraft from seed The song head games Full games download android Minecraft find the pieces Slot machines free casino Fighting with powers games Armored warfare tank games Online business games for free Games danger dash java Play pizza restaurant games Best family friendly games Adventure shopping games online Mi notebook air games What is a free website to download music Thief pc games torrent Utility belt spy set Microsoft nokia lumia games Alan wake steam torrent No exe steam backup Free unlimited games no trials People speaking to each other Play go kart racing games Assassins creed revelation trailer official Download hack for games android Flash life simulation games Super car games download free Mobile live tv games Java ea games download Dota is free to play All games for girl online Youtube minecraft animations monster school Farming simulator case magnum To watch football online free Games for joystick online Interactive group games online Rainbow dash human games Cinderella party dress up games First person games on pc All blocks for minecraft pe Can you wear brown shoes with a black jacket Room escape games fun Sale your video games Army war fighting games Steam burn on hand A perfect world games Sonic games for free download New games download mobile free I love you mama games Girl basketball games play Math and reading help games Track and car games The room escape games online Best app games ever Best games online football Street games online racing game Free android application games apk Download a minecraft pe map Hot sexy xxx games Legend of the heroes games Horse riding games on pc Google play games online free Free jackpot slot machines games Play box ten games Mario racing online free games Free on war games Minecraft mod tales of kingdoms Steam money generator online Monster truck shooting games Steam auto update setting Barbour international quilted jacket black Download adventure games for pc free Model in wicked games New free casino games Best space games on pc Football soccer rugby games All things scary games Games software download free Free to download ebooks pdf Sex games pc top Star wars galaxies trading cards games All free gun shooting games Minecraft run out of memory java Two player shooter games Brown men leather jacket Olympic games stadium beijing Best windows for games pc Fun educational video games Secret dress up games Dress up vote games Bmw fast car games Mario and sonic games for wii Guys who play games with you Download minecraft last version Word puzzles and more White navy striped shirt Laptop freezes in games Best games for laptop The games abc tv Html codes games online Pixie hollow games disney fairies Android games rooted phones Cupcakes games play free Online fight games free Good mac rpg games Akabur games hermione trainer Connecting games on line Good pc star wars games Free games com video Counter strike no cd key Games for mobile touch screen Hypixel server in minecraft Goblin mod do minecraft Crash pc games download Board games about space Pc chess games free download Play online games of detective Pc games to free download How to minecraft with friends Animals in sports games Hunger games servers minecraft premium Evil games free download Games hidden football game Clash royale games play Victoria heart of darkness steam Portable games pc torrent Cs go for sfm Minecraft skin from the hood Circle games with a ball Make money with games Youtube games gta san andreas Best online playstation games Car cool racing games Ftl advanced edition steam Car racing mini games Games you must escape Lego games yoda chronicles I love dressup games Elsa have baby games Adult hentai anime games Other meanings of think Two of kind games Fun free games and apps Family games in home Dragon mania java games Do your own minecraft skin Games but will not uninstall Latest free games on ios Video games nintendo wii Minecraft what to build in a house Football games free watch Tennis and soccer games Indian games dress up Dog and cat fighting games Yo go girl games Rise of nations like games Black quilted leather moto jacket Porn games with tsunade Bus games for android Done playing video games Top games for android strategy Most played games on steam now All new mmo games Playing card games history Transformers games for wii Feel the object games How to get ender dragon egg in minecraft Games for cooperative play Hacking minecraft pe servers The lost cities minecraft The hunger games start To download free games for android High brown suede boots Fox titan sport jacket black Miniclip games man or monster Chess games two players Minecraft sky map survival Steam mini motor racing evo Free game boy games Car racing games super Talos principle steam rip Games for two joystick Free games hack download Clan rules in clash of clans Virtual games of babies World racing games download Each games for android Womens black fur jacket Minecraft hide and seek games Transformer robots in disguise games Minecraft mod loader all versions Big bang theory to watch free Race online multiplayer games Make my torso longer Cfg cs go fer Mob com android games Battlefield hardline is bad The best rocket games Free chess games pc Online lego games free My taking part in olympic games Stalker lost alpha steam Mlp sex games videos Games for phone android free Adventure time the world Girl and boy naughty games Tiger blood cs go Mods for minecraft pe multiplayer Wallhack by wopox steam Download marvel super heroes games I love pets games Games my video card can play Online strategy games medieval Realistic minecraft resource packs Forums for board games Desperado antonio banderas gtp Running steam in offline mode Searching games to play free Play login games free online Free to play games big fish Shooting drive by games Steam gifts region locked Interesting sports day games Top games online for android Fast switching cs go Shirt the hunger games Free site games online Shower and steam enclosures Soccer physics crazy games Batman games at cartoon network Tank games free download Games uno and friends Girl games that is cool Best physics destruction games Game show online games free All new cats games Friv games girl boy Games avatar legend of korra Queen clash of clans Titan quest steam community Download games subway surf free Games for school fun night Assassins creed anthology repack List of computer games Play games hd online free Can i play peppa pig games Zombies in minecraft videos Download games windows vista Best flash games escape The great one steam Dating games on ds Other people have problems Dress up for boy games Olympic games host cities summer Best games female characters What is a telltale games series Cat talk games download Games not to buy used Naughty and funny games App market download free games Download mini games for minecraft Bored in school play games Live soccer games app Party games for game of thrones All games ever made Lovers with pk oblivion Condition zero counter strike download for pc free Minecraft mods extended workbench Zombies games call of duty Steam cs go id Mac os x steam client Path of exile steam linking List of violent games Common games for android Sea fishing games boat Pc angry birds games San andreas race games Games for toddlers to learn colors Games with pets care Watt steam engine year invented A rose by any other name would smell Popular games play store English movies to watch online for free Free speed online games Cs go recoil cfg All horror games wiki