Testing Half Life Renaissance Reconstructed mod by Gene Worm, found here http://steamcommunity.com/sharedfiles/filedetails/?id=411168090 I am mainly testing how much damage certain enemies can inflict. Then to end the video, I stage a long battle between Combine Elite Soldiers and HECU Marines.
Custom map I made in Hammer
Garry's Mod (officially abbreviated to GMod) is a sandbox physics game that allows the player to manipulate objects and experiment with physics using the Source engine. (Wikipedia, Garry’s Mod)
Machinima Network | http://www.machinima.com
RF Music: “Action Breakbeat Looping Music” purchased from http://www.pond5.com/stock-music/32898734/action-breakbeat-looping-music.html
Video made using Garry’s Mod; Rendered in Vegas Pro
Developer(s) Facepunch Studios
Publisher(s) Valve Corporation
Designer(s) Garry Newman
its not that elites are dumb, its that they don't have squad ai because they aren't as common in rural areas. they usually come in groups of 1-2 in half-life 2 and when they come in more it's typically scripted. the reason why is because elites can shoot combine energy orbs, dealing about 40 damage. having elites instead of soldiers would mean orbs flying everywhere and that would be too much clutter.
+Razur Heh,i dont know,one person on the Reconstructed discussions asked about where are the textures and materials and the developer linked to it and now my half life reconstructed renaissance runs fine.
+i hate my job alright, nice, note, i downloaded the materials and the alien grunt and alien slave still had missing textures, so i think you need half-life:source for their textures same for frostsquid, other than that it's fine
there's no way of a army or hecu to fight combine without hurting half life storyline + lore and shit
though valve can do some another half life game which is the 7 hour war.
during 7 hour war, every army in the world, INCLUDING HECU tried to fight combine.
but hecu in hl2 are either dead, or overwatch unit's.
i think they lost the war because the combine were using striders, advisors, gunships, and an abundance of all their best units. Not to mention whatever synths they're using are probably stronger than humans in armor.
+Gold and Diamond The Combine Soldiers (Combine Overwatch Soldiers) weren't being "developed" if you can call it that until after the Seven Hour War. During that war, it was the Advisors and their Synths.
Also If they did have Over watch soldiers they would be sent out in smaller squads because the combine are based around movement...
But in the last one they didn't have many areas to move too which also means one grenade to the right area kills practically all of them...
Bungra Boo have you seen the battle in the last part of this video we lost there are sometimes great numbers lose to strength,skill,will,etc. and have you seen those muscles by the grunt man those are big
Amazingly stupendous video! Thank you also for using the addon I fixed and modified!
But just to notify you on some bugs.
The reason behind Kingpin having no laser effect (same bug for Pit Worm too) is because, I don't know exactly what it is (perhaps lighting?), the effects show up only on certain maps (e.g., the default maps, Big City, Atomic, etc.) but on others it doesn't.
The reason behind Kingpin's mass extermination of the Combine in this video, I'm not really sure what happened there. He's supposed to only kill one at a time. I'll look into when I get the spare time. I also happened to notice when that happened, it said that you killed them. This is weird, and I must fix this.
The reason behind the Bullsquid acid (also happens with Gonome acid and Gonarch acid) creating errors is because of the addons made by "Predator CZ" (Amnesia, Halo Flood, Starship Troopers, etc.). He replaced a few GMod functions which broke a lot of SNPCs. I suggest maybe disabling his addons for when you wish to use HLRR.
And finally, the HECU Marines standing still after thinking is disabled. I'm not sure why this happens, it does so with Shock Troopers too. Whenever they immediately see an enemy after thinking is disabled, they freeze. However they re-activate once their pain flinch is triggered, which is why the HECU Marines did anything at all.
I see... The worst bit is that Silverlan has explicitly stated that he is "done with GMod". Apparently not, since he has the time to take down what is improving on a dead mod.
Anyways, it's good to see that you will be working to try and get it back.
(GMad won't work for me as I'd never downloaded it beforehand.)
+Scott Ramage Silverlan, the original creator who is an absolute asshole DMCA reported it, which got it removed from the workshop. I might be able to yell at Steam Support to get it back up, because it contains no copyright material. If not, I will upload it to MediaFire. You can use a program called "GMad Extractor" to get it back, until everything is settled.
Far Cry comes to America in the latest installment of the award-winning franchise.
Welcome to Hope County, Montana, land of the free and the brave but also home to a fanatical doomsday cult known as Eden’s Gate. Stand up to cult leader Joseph Seed, and his siblings, the Heralds, to spark the fires of resistance and liberate the besieged community.
OWN THE OFFICIAL FAR CRY 5 MERCHANDISE
Digital Deluxe Pack includes: Big Game Hunter Pack, Ace Pilot Pack, Explosive Pack, Chaos Pack, AR-C Assault Rifle, and .44 Magnum Handgun with Unique Skins. Gold Edition includes the Game, Deluxe Pack, and Season Pass. Season Pass includes exclusive content, 3 unique DLCs: "Dead Living Zombies”, "Hours of Darkness", and "Lost on Mars”, and Far Cry 3® Classic Edition*. *Far Cry® 3 Classic Edition will be available on PlayStation 4 and Xbox One. PC players who purchase the Season Pass or Far Cry® 5 Gold Edition will receive the full version of Far Cry® 3.