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No Man's Sky Update 1.36 Patch Notes

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Patch notes are below with comments on the new flight for pc ! In this patch, we've changed the way PC mouse and keyboard ship controls work in line with player feedback. These changes move ship controls to be cursor based, meaning you'll be able to direct your ship easily using your mouse, rather than using the WASD keys. PC mouse and keyboard players will also be able to look around their cockpit using the mouse while holding the ALT key. In testing, these changes improve space flight and combat, however it may take some adjustment time for existing mouse and keyboard players. Tweaks & changes Allowed economy Scanner to be used from the Quick Menu to locate an outpost Improved prices trade outposts offer for trade goods Added ability to hold backspace to delete text in text entry fields Improved pagination of tech and product build windows Improved pricing of freighters and freighter trade-in values Added economy information to the galactic map for systems the player has already visited Added a quick menu option to scan for outposts using an economy scanner Increased tech fragment rewards for tech debris Added a penalty to standing for killing civilian ships Updated and improved terrain editing effects Changed farmer missions to count plants grown anywhere towards requirements, including outside of player bases Improved rewards given from factory and harvester buildings to avoid awarding known recipes Improved fog and weather effects in low flight mode Reduced FPS when the game is not in focus Added categories to the item transfer window Added a new send window to aid in transferring items Improved planet temperature ranges Improved storms on lush planets Improved price comparison text on the ship purchase screen Added "Upload All" button on the discovery page Improved trade product pricing Improved price modifiers for different economy types Bug Fixes Restored missing Atlas Seed blueprints to affected players Fixed an issue that caused players to skip certain Atlas Stations Reduced chance of multiple missions sending you to the same destination Fixed landing of S-class ships Fixed an issue in displaying temperature modifiers on hot planets Fixed an issue with a particular Factory Raid mission which would prevent completion Prevented failed timed missions remaining on the mission board indefinitely Fixed issue where certain missions would incorrectly show markers in the galactic map Fixed issue where planets on a player's freighter would break whenever the freighter was moved Fixed an exploit with teleporting between systems to trade Prevented gas harvesters being constructed on planets with no atmosphere to harvest Fixed number visibility when moving inventory items Fixed an issue where player could not build item stacks in creative mode Fixed issue where the economy description on the galactic map had untranslated text Fixed issue where units would function incorrectly for players with more than the maximum amount Fixed issues where maintenance components would require different repairs after rebooting the game Fixed an issue where delivery missions were occasionally failing to register as complete Prevented bounty missions failing if you choose not to attempt them immediately Prevented terrain editing effects showing while you are in your vehicle
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Text Comments (7)
rusrad74 (1 year ago)
Anybody else stuck on the 'Patterns in time' mission?
Matt Herdel (1 year ago)
Yep, I'm nearly 1,000,000 lightyears away from where I need to be, can't get anywhere near it.
James Hamell (1 year ago)
Looks nice but wish they fix the farm time it's hard to make money when u don't have 2hrs to chill in game and grow stuff
Yosh Carrillo (1 year ago)
I will check it out later
Evan Cain (1 year ago)
What's this about an exploit?
Cosmic Atom (1 year ago)
You're a one-of-a-kind man. Keep it up. Great work.
Clever Witty Gaming (1 year ago)
thanks Cosmic Atom i will try !!!

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