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Building Terrains | Ari Danesh | GDC 2018

36 ratings | 1970 views
Create realistic terrains for your games using Houdini’s height field tools. Starting from scratch, you will add patterns, noise and 3D projections to shape the terrain, then erosion tools to create added levels of realism. You will then learn how to scatter points to populate the terrain with trees, rocks, and snow.
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Text Comments (2)
Candy Rabbit (2 months ago)
*Works for eight to 48 Hours in Blender trying to make Semi-Okay Terrrain* *Guy Pops out Houdini* *Procedually Generates an entire Continent with Every Rock, Hill and Valley in a few minutes* The Most hardcore part; His PC didn't Crash
Duval Weerakoone (6 days ago)
The truth has been spoken.

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