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The Identity Bubble - A Design Approach to Character and Story Development

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In this GDC 2011 talk, LucasArts' Matthias Worch presents a design approach for reconciling developer-defined and player-derived character identities. Register for GDC: http://ubm.io/2gk5KTU Join the GDC mailing list: http://www.gdconf.com/subscribe Follow GDC on Twitter: https://twitter.com/Official_GDC GDC talks cover a range of developmental topics including game design, programming, audio, visual arts, business management, production, online games, and much more. We post a fresh GDC video every day. Subscribe to the channel to stay on top of regular updates, and check out GDC Vault for thousands of more in-depth talks from our archives.
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Text Comments (15)
ZoidbergForPresident (1 month ago)
8:20 Mmh, I've just finishing reading Celia Pierce's PhD piece about the community of the Uru mmow (w for World) and it's kind of demonstrating the opposite... true that it's more about avatars there though...
Al R (1 month ago)
argh the sound of his swallowing makes me angry, makes it difficult to focus on his speech... otherwise interesting breakdown
Stilles (25 days ago)
At least he doesn't have *sat tippickal djerman accent* :)
Amy Dentata (1 month ago)
Great talk, although dissonance isn't bad when it's intentional (e.g. Shadow of the Colossus)
Sallow (1 month ago)
I wonder if this guy has ever played a PC game, other than those few that got ported onto consoles?
TheVitulus (1 month ago)
Half the games this guy has worked on have been PC games. What are you talking about?
Kader Sanhen (1 month ago)
Not sure what you're aiming at.
Matthias Worch (1 month ago)
I'm not sure I understand how the answer to that question is relevant to the content of the talk? (Also, the information is rather easily gleaned from games discussed and game's I've made.)
blackruskie (1 month ago)
ok i noticed a trend that i want to ask about and sorry if this sounds silly... i just clicked on this vid (uploaded 19 minutes ago). The duration is 59:38. How does it have already 10 likes? Know what i mean? i saw it in other gdc videos as well. People like the videos before they are finished or something else is the case? Legitimate question guys, not having an agenda
Bronkster (1 month ago)
If the first slice of the pie is good, chances are the remaining ones are good as well. Granted, videos aren't as homogeneous as pies, but still. You don't have to have consumed it entirely to be pretty sure it's gonna be worth it. Even if there's something coming up later on that spoils the entire thing for you, you could still remove your like. In addition to that, some people don't want to forget clicking like on good videos. Also, you don't have to agree with every point made to like a talk, so if the speaker appears to be a sensible person and chose an interesting topic, why not just like it? This especially applies for channels you already know, like Arisa brought up in an earlier comment. All that said though, I think the main reason is actually people getting a kick out of being the first to like a video. lol
kryvian (1 month ago)
Some where at the actual event, some have opinions so far up their arse they just dis/like on title alone
thFaust (1 month ago)
Good question. Maybe some of those people saw the talk live and rembered that it was interesting..
blackruskie (1 month ago)
Hmmm yeah that's what i suspected... Thanks :)
Arisa (1 month ago)
That's the case with most videos. If the audience generally dis/likes the channel, topic, or person talking then they dis/like before they even begin or finish. I don't really get it myself either, but it's extremely common for viewers to do this lol
FABTEK (1 month ago)
great video

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