Looking for more details on Tom Clancy’s The Division 2? Here, The Division 2 development team dives into all of our major E3 announcements, including the game’s all-new specializations, end game plans, and much more. #THEDIVISION #UbiE3
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ABOUT TOM CLANCY’S THE DIVISION 2:
Seven months have passed since a deadly virus hit New York City and the rest of the world, crippling the population. When the virus hit, The Division, a unit of civilian sleeper agents, was activated as the last line of defense. Since then, Division agents have been fighting relentlessly to save what remains.
For The Division, the stakes are higher than ever. Washington, D.C. – the most heavily protected city on earth – is at risk, leaving the entire nation on the brink of collapse. If Washington, D.C., is lost, then the nation falls. As a Division agent who has been in the field for seven months, you and your team are the last hope to stop the fall of society after the pandemic collapse.
Developed by Ubisoft Massive and the same teams that brought you Tom Clancy’s The Division®, Tom Clancy’s The Division® 2 is an online open world, action shooter RPG experience set in a collapsing and fractured Washington, D.C. This rich new setting combines a wide variety of beautiful, iconic, and realistic environments where the player will experience the series’ trademark for authenticity in world building, rich RPG systems, and fast-paced action like never before. Play solo or co-op with a team of up to four players to complete a wide range of activities, from the main campaign and adversarial PvP matches to the Dark Zone – where anything can happen.
A TRANSFORMED WASHINGTON, D.C.
In the wake of the virus, storms, flooding, and subsequent chaos have radically transformed Washington, D.C. Explore a living open world full of diverse environments, from flooded urban areas to historic sites and landmarks, during one of the hottest summers in history. The streets have been overrun with enemy factions, each with its own agenda and each vying for control of DC. It will be up to you to liberate the city and protect what remains of society.
BEST-IN-CLASS ENDGAME EXPERIENCE
Tom Clancy’s The Division 2 was built with an “endgame-first” mentality, ensuring players always have access to fresh, unique, and diverse activities long after completing the main campaign. Tom Clancy’s The Division 2’s endgame will introduce brand new challenges and progression systems, unique twists and surprises, and for the first time, raids. Players will also be able to access a wealth of post-launch content, including a full year of free additional story-driven missions, map expansions, and gameplay modes.
REVAMPED PLAYER PROGRESSION AND NEW SPECIALIZATIONS
After completing the main campaign, gain access to new specializations such as demolitionist, sharpshooter, and survivalist. Each specialization will open up an entire new progression system with new skills, mods, and unique talents to acquire and maximize your agent efficiency in your chosen role.
DYNAMIC LIVING WORLD
Civilians and enemy factions are constantly striving to survive, vying for necessities such as food, medicine, and ammunition. As the factions face off against each other in a ravaged DC, they will fight to seize control of resources and locations – and for their very survival. The various needs and motivations from each faction will collide, triggering different encounters between enemy and friendly factions, civilians, and ultimately you as an Agent, creating a dynamic living world full of surprises.
UNITE THE CIVILIANS
Civilians have banded together in settlements to rebuild their society, but their very existence is threatened. Work closely with them to keep them safe and in turn, they will come to your aid and provide supplies and assistance to build up your base of operations, giving a deeper meaning to the people and the world around you.
A RENEWED DARK ZONE EXPERIENCE
The Dark Zone is an untamed area of the map with some of the best loot in the game. The Dark Zone is also the most dangerous area in the game, where fear, betrayal, and tension are high, as any other agent can turn against you and steal your hard-earned loot. In Tom Clancy’s The Division 2, this playground was designed to provide a fair and exciting experience to all players, regardless of their level of progression.
Tom Clancy's The Division 2: E3 2018 Conference Post-Show | Ubisoft [NA]
since the dlc is free it begs the question what other form of micro transactions will take place. Are there gonna be gear caches that will need in game currency that can be bought with real money as it would take too long to earn that in game currency by merely playing the game.
I’m confident that Massive has learned from their mistakes from the Division 1. Although the player base dropped immensely, they kept delivering new content and listening to players who did play it and finished with a pretty good RPG.
They’re not making the same mistake as Bungie did, releasing a sequel game that had begun serious development just a year into a ridiculously dysfunctional game.
Props to Massive for taking time to learn from their shortcomings and bring forward the pieces from the original game that worked and leaving behind what didn’t.
They removed Sticky Bomb and replaced with Grenade Launcher, no more Healer or Reclaimer or Survival Link. I bet Tactician is gone too. Woow! Now I'm not sure if I can Play this game without the Division 1 skills. I mean, this is a complete changes of gameplay, it doesn't look like a sequel of Division 1 as gearsets and skills are concerned. Turret is gone too and replaced with flying Drones?! I would've called this ''Division 2: 3rd Wave Agents Unleashed'' with a completely different gearsets and skills. Definitely not a sequel of the Division 1 Agents.
I just hope they don't make the same mistakes as with the Dark Zone. The mix of PvE in a PvP environment was a terrible idea that backfired massively(no pun intended). Hopefully they don't make the same mistake again and separate the PvP and PvE instances.
I honestly dont believe what im watching. Until the game comes out, Im not even going to look at this because I simply dont trust ubisoft downgrading the game and its graphics just like division 1. I learned my lession, until angry joe reviews it and calls it good then I will get it.
What I dislike is the fact that you will have an all One Man Army loadout. Primary, secondary, sidearm, signature wtf. Make the game more challenging and put just one Rifle/Smg/Shotgun/Sniper and a sidearm, and since will be the introduction of signature, to be more rare and a very limited ammo.
Does anyone else feel like the games uglier in a way, I think it's probably the fact that since they'res no more snow they had to get rid of a lot of effects. Yet it still feels like this game looks like the Spec Ops last line game. The lightning feels like ever 360 game where it was tan and drab.
I don't see where this a new game.. It looks exactly like the first one.. Bullet sponge enemies, almost same hud, even same crosshair, weapons seem to be the same, mechanics haven't changed a lot... And seriously? Even some animations have been recycled from the previous game... Only the thing that has changed is the location. And somehow the graphics look worse than before, atleast in my eyes. Don't get me wrong, it was fun playing the first game and it still is, but I want more than a different location, I want a full upgrade - I think I'm not only one thinking that direction..
Should've just made it a bit more futuristic... like 2050 or something and have a bit more "cyberpunk-ish" feel. You could have futuristic equipment, "primitive" exo-suits and such, which would make it a bit more realistic that enemies are bullet-spoongie.
Looks good aside from the fact that i love the setting of the original. Winter was a great idea, i get people are tired of it, but i just hope for some DLC in the form of a winter area, or at least, bring it back for Division 3. I have a feeling they will, part 3 in a game series has a way of trying to pull up old nostalgia.
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