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The USS Sally Ride charts a course through an asteroid field to avoid conflict in Klingon space.
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The Federation is on the brink of war with the Dominion. In the shadow of this cold war, the crew members of the USS Sally Ride must work together to not only protect the Federation, but protect its soul as well. This licensed, live RPG is an epic return to the Star Trek universe that you know and love.
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Let me preface this by saying I love the show and love these players! And the GM is awesome!!
But after watching 20 episodes, I don't think I like the system :( There's just too much talk/negotiation about difficulty/complication range/talent/skill/focus/assist dice modification every time something happens in the story that requires a roll. It takes me out of the storytelling mode too much and too often for my taste.
Compare that to, say, D&D 5e -- I want to try that crazy thing? Just tell me which skill check to roll, I make that one quick roll and I'm off to the races, with only minor delay in the storytelling.
I don't know, maybe it's just me...?
I can understand why someone would be frustrated with the dice rolls in D&D -- they can inject randomness at a time when one wants control. That's how I felt when I initially started playing 5e, but I've come to love it for that very reason -- because storytelling. Those little bursts of unplanned circumstances can generate whole new layers of roleplaying to explain, and that's where the fun is. And btw, there's no requirement that a D&D adventure contain any combat whatsoever -- that's completely up to the DM and the players; it's not inherent in the system.
Re: this Star Trek RPG system, I guess there is the possibility that no dice rolls would be needed for hours -- again, that would be up to the GM and the players, not the system itself -- but I have not seen that in SoT's case. I don't remember watching an episode where 15 min went by without a die roll (up to this episode, at least -- I stopped watching shortly after). And each time they did it, it entailed a slew of meta-gaming negotiation and discussion that removed me completely from the storytelling. I don't understand how that could be considered streamlined.
Star Trek never used the Hero's Journey (well, before Discovery…), it always was a collaboration of a team of people. This maps very well to roleplaying, where you don't want single people to shine, but all players together. Fantasy traditionally is a story of one hero going on an adventure and growing in the process (Bilbo, Frodo, Luke Skywalker, etc), which doesn't work all that well.
like you, i have seen and like the show, but im on the opposite end of the spectrum. I despise the DnD systems because they rely too much on dice rolls, math, XP, combat, etc. (IE non story/character crap), where this seems more streamlined to the point of possibly never needing to roll dice for hours... which is funny because DnD is fantasy and doesnt need much math or science , and there is way less math done for the Star Trek RPG. and also, Star Trek is a diplomacy/story/character show, not a combat show, so the more storytelling/roleplaying makes sense to me. to me it feels like Star Trek the show was made for RPGs, rather than an RPG designed for Star Trek.
I've never heard of the cypher system, but i cant imagine Modiphius appreciating that...
They just announced that on the next season of Shield of Tomorrow they want to switch to Cypher System (with a homebrew setting), which is much simpler. Maybe they've realized the same thing as you.
EDIT: they've now announced that it's a completely different setting, even a different genre (cyberpunk).
If the “pull” stopped, everything would carry on moving in the same direction at the same velocity. Newton came up with that law as a fundamental law of motion: an object will stay at rest or in uniform motion unless acted upon by an external force.
Honestly, given a detailed enough mass-energy map of a region (like they apparently got through their sensor sweep), the ballistics problem should be fairly simple. A 2nd order extrapolation modified by an inverse square law.
EDIT: Take that back, if the universe is allowed to cheat, your screwed.
Zatis: "Where did you get grease on your hand?"
Ren: "It's just there"
Zatis: looks over at Zhiv
Zhiv: "I stopped asking"
Martinez: "Forest Gump did come out at near the start of the Eugenics Wars"
The GM made it clear that a BoP doesn't have the navigational equipment to traverse the asteroid field let alone FIGHT in it. Agitating the Klingon captain into entering the field and THEN fighting them would be a better tactical choice really because they'd likely die just getting to the Sally Ride but for a starfleet captain a attempt at a peaceful resolution makes sense too.
They also seem to be playing under the false assumption "charted" means the Klingons can navigate it, charted simply means their charts show an asteroid field in that position, they know it exists, it's size, and where it is, nothing more. The GM was saying the Klingons could easily guess that the Sally Ride was hiding there or the nebula because it's on their charts, in range of Sally's last known position, and on the way to Sally's destination.
rue is making a sound tactical though to engage the BOP outside the field rather than in it(btw the 2 other BOP in the last episode they saw her were arriving on station as in arriving on scene not with her originally if i remember correctly plus they don't have to destroy the ship they could have disabled it
when they set to launch the shuttle decoy, I'm surprised nobody thought of dubbing it "the Aubrey maneuver", after Jack Aubrey, from Master & Commander.
drop a fake mast with lanterns, go dark on the whole ship, and let the floater drift away to confuse a pursuer.
the Cytherians (The Nth Degree)
the Douwd of Rana IV (The Survivors)
also, Q brought up the "change the gravitational constant" as a solution to "we have a large object passing through the system, possibly a black hole"
(I know that episode from memory in fact :P)
so, it's not only that _he_ can do that, there's also natural ways of fucking up an asteroid field.
There are a number of entities that could do that besides Q. Two that come to mind are the Traveler, and the being on the illusion planet from VOY. The Traveler could create pocket universes, manipulate reality, and enhance warp fields. The being from the illusion planet could also manipulate reality, as well as read minds.
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