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No Man's Sky Update 1.35 Out Now!

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sorry i just woke up so this video is late link to my patch notes video is here : https://www.youtube.com/watch?v=Tx_DI-YRI08&lc=z22astnhaybrjbhkwacdp43bhyqnggjroyqczhfu0zlw03c010c Patch Notes here : PC experimental patch. This will be included in the next update for ps4 in the next couple days. Features and changes -Introduced ship handling variances between types/classes. Each individual ship now has procedural handling and speed characteristics, based on their type and class -Handling is now displayed as a value on the ship statistics screen -It's now possible to craft multiples of the same product at once -Added the ability to craft more of the same product on top of an existing stack -Improved transferring items between inventories -Added a toggle to switch from buy to sell screen on the trading menu -Added variance in handling between ship types -Improved the appearance of popup menus -Improved speed and smoothness of user interface page transitions -Reduced the amount of resource required to repair tech in Survival mode -Improved visuals for editing terrain -Improved display of critical warning messages -Added message to notify the player if they select a portal glyph they have not yet learned -Added additional information to the quick menu when the player attempts to charge something with insufficient resources -The quick menu will now automatically close after selecting an option -Alien words which have been translated are now highlighted in interactions -Improved messaging when portal glyphs are rewarded -Improved user interface navigation using Q, E, W, S and A and D keys -Added ability for player to enable torch while in caves Improved galactic map saturation, colours and effects -Added an option in the galactic map to toggle user waypoints Bug fixes -Fixed an issue preventing players with very long play times being able to save -Fixed an issue where black dots would occasionally appear while looking into the sun -Added audio when interacting with portals -Prevented hazard effects showing while teleporting or warping -Prevented mission log opening when you unpin recipes -Prevented players being able to scan creatures through the terrain -Fixed an issue causing extremely distant points of interest to show when scanning -Removed large white marker which would occasionally show up permanently over buildings -Fixed an issue where visited buildings would not correctly update their icon -Fixed an issue where visiting a building would not correctly mark nearby waypoints as visited -Fixed an issue where scanning buildings would not also scan nearby waypoints -It's no longer possible to lose the Atlas Path by using a black hole -Denying the Atlas Path will no longer show you the Atlas Path -Balanced the damage potential of the Scatter Blaster upgrade -Players will no longer be directed to the anomaly in systems where it can't spawn (e.g. when an Atlas Station is present) -Prevented portals from being incorrectly left enabled at times they shouldn't be -Removed grass from bases created prior to the Atlas Rises update -Completed freighter salvage missions will no longer be incorrectly re-added to the mission log -Fixed issue where your base teleporter can be duplicated and incorrectly labelled in teleporter location lists -Prevented incorrect distant paths being drawn in the galactic map -Fixed an issue where galactic map paths would draw incorrectly -Fixed an issue where players could manipulate mission boards to get multiple of the same mission type -Fixed an issue where system race was being displayed incorrectly when talking to mission NPCs -Fixed an issue that caused general ship handling to overly effect ship boost handling **Spoiler warning: -Fixed an issue where some players were not rewarded the Remembrance recipe at the conclusion of the story -Fixed some rare crashes
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Text Comments (2)
OllieTheDinosaur (1 year ago)
I can't teleport to my base cause of the update
Yosh Carrillo (1 year ago)
It came fast nice

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