Thanks to D&D Beyond for sponsoring this episode!
The Mighty Nein delve into the waters below the safehouse in an attempt to finish their first task for the Gentleman...
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Personal timestamps for future reference:
01:50 Sam’s New Monsters
09:45 The Banging Tree
12:015 Eagle-Eyed Fjord’s Nicknames
14:44 Teaching Kiri Catchphrases
18:30 Beau and Fjord: Apology Pointers
23:10 Don’t Disturb Kiri
25:55 Nott, Pls Shut Up & Waking Kiri
30:00 Sam’s Flask Meme
31:06 Frumpkin, Neighbourhood Cat in Heat
36:30 Caleb and Yasha: Advice for Introverts
39:00 Yasha Shaves Caleb
42:50 Everyone’s Reactions + Inner Monologue
45:15 What About Nott and Kiri?
50:25 Travis 2 - Matt Nat1
55:25 This Means We’re Friends (Kiri, Secret Agent)
57:00 Vax Level Stealth
58:00 Visual Aid with Smoke
1:00:00 Ashley’s Highest Initiative Ever
01:03:11 KGB Level Shit
01:05:05 Level 3 LOLLIPOP
01:19:20 LOLLIPOP SMASH (Yeah, Jester)
01:25:00 Don’t Blink, you might miss Fjord
01:28:20 Reactions to Yasha Dream References
1:38:00 HDYWTDT with Molly Flourish
1:41:11 HDYWTDT Xhorhasian Necktie Edition
1:42:00 That was awesome
1:54:00 HDYWTDT: Cowboy Guns
2:01:50 HDYWTDT: Parkour Style
2:12:10 Laura’s Rage
2:19:05 I’m in another dimension
02:20:48 HDYWTDT: Jester + Yasha Edition
02:42:35 Jester Looks for Kiri
02:48:00 Religious Theme for this Campaign
02:50:20 Fluttering Kiri
02:53:45 Wait…Traveller Symbols?
03:03:34 Jester and Caleb
03:10:50 Mr. Mollymauk and Mr. Caleb
03:11:05 Fjord Ljore
03:23:45 Mystery Solved
03:32:30 Beau and Caleb Hug it Out3
03:36:30 Salt Bae Cleric
Am I the only one who thinks simply cutting off a single pathway for the Merrow to the safe house doesn't really make it safe? :p
If there is a presence of Merrow, and they want to get to the safehouse, it'll be a matter of time!
A rules enthusiast here simply stating that spiritual weapon by the rules as written does not gain any benefit from casting it at level 3. The spell states every 2 levels above second the damage increases.
Does Yasha have sentinel or did she drop it, change it out? I remember an episode were Ashley and Marisha said they both had it but I have not seen Yasha use it since then and there has been a lot of times when Yasha could have used it.
??? You asked 'Is she pregnant', is that an inside joke because I just assumed you were referring to Laura? Who is married to Travis and yes they are expecting a baby. You don't get the joke because I wasn't making one. Damn.
I've left all sorts of comments over the years as I've watched this show.. I just wanted to say, that no matter whatever else I've said, in particular about the ending of the previous show, this new campaign is amazingly good. I thought the first initial episodes were decent, but as time goes on the story just gets better and better. I'm enjoying the "feel" of this games story, particularly the Empire and its politics / how the characters interact with said Empire and its more notable npcs. I remember hoping that Matt would go with some sort of morally grey political story at the end of the previous campaign and this new area of his world is just what I had been hoping for. I'm still interested to see what has happened to the previous set of characters as time went on, but I figure that will be further down the road when the cast are at higher levels and have access to teleport and what have you.
All of the characters thus far are quite interesting with some unique backstories. Interactions between party members are, I hope this doesn't make someone angry, much more enjoyable than the previous set of characters. These are all.. "realer" characters in my minds view and they have not yet come to be a coherent group of trusted comrades like the previous group was, yet.
I realize, for the first campaign, part of this is because most of this character building was done before the game became a show. Sometimes, when you sit down to play D&D you just wanna skip the getting to know you and trust your character stuff and just go into, we are friends playing a game so lets just have our characters trust each other. Which considering for some people, the first campaign was their first real / long term game it made sense to skip some aspects of this stuff. So getting to see this early phase of the game is really rewarding and I think it will really pay off in the future of the show.
Caleb and Fjord are currently my two favorites of the group with Molly slowly overtaking them with each episode. I love all of the cast members of this show and I can't wait for the next episode. Thank you for dedicating yourselves to this show and putting up with the inevitable social media hassles, good or bad, that come from having a show and putting yourselves out there.
Matt Mercer, you've really made a interesting setting here and your skill at setting up interesting npcs is something I can only hope to have one day.
I want to see more of Taliesin and his character Molly. I think Molly's traits are under-used. I understand he is supposed to be bit of a flashy fast-talker kind of peacock? Being an anonymous geek from the internet, I am SO entitled to criticise and bear judgement that I can't help myself. Perhaps Taliesin may want to channel the Peacock to a more magnificent degree? I know he can do it! BE the character, Taliesin! There is so much potential there! Love you guys!
Then again.. Perhaps the rest of the Nein needs to ask Molly more questions, to give Taliesin an opportunity to flesh out and get to know his character? I'm just being a critical troll at this point. CritRole matters to me, OK? :p
Or just kill Molly off and roll another char. If Taliesin feels that Molly did not resonate. I mean, Lord Percival Fredrickstein Von Musel Klossowski de Rolo III was so perfect! It is hard to make something that fits that well on the first try, right?
With Marisha mentioning Baeu's criminal background I wonder what everyone else's backgrounds are. If I had to say I would say Nott is Outlander, Caleb is Sage, Fjord is obviously Sailor, Jester is Noble because she was raised in the lap of luxury, Molly is Entertainer, and Yasha is another Outlander. Was Kinda hoping they would be using more of Matt's Homebrew for this Campaign. Nothing wrong with what we got, but a blood cleric or a rune child would have been really cool.
Sam's New Monster: Fantacore
Tiny Monstrosity, Neutral Evil
Vulnerable to Salad
Immune to Fire, Acid, Surgeon Generals
Multiple attacks (x3) Claw, Claw, Spike your 'Diabetus'
Once per Turn the Fantacore can make a Melee Attack, +5 to hit, to inject fanta straight into the targets bloodstream. Target takes 1d6 cold damage and must make a Con. Save (Dc15). Failure means they begin spinning like a top and have a rapid spike in blood sugar causing them to take 2 levels of exhaustion.
It seems to me that the players are not having much fun with this party.
Tough call what to do, if that is indeed so, but from my experience as a GM, I'd actually advocate TPK, or somthing like it, to give players an opportunity for role reboot.
With the possible exceptions of Liams, Sams and Marishas characters.
Travis: Appears to be making a valiant effort at playing a socially central character in the party. The character is actually rather cool. But it equally appears that the player is not having any fun doing 'chores' with playing his cool and sensible character, and so the character should go, cool or not.
I suspect that Travis is a far too sensible person to have fun playing so sensible a character. If I'm not misaken, there needs to be madness in the mix to set this excellent roleplayer free to enjoy himself. The madness of a endearing dimwit berserker like Grog certainly worked. Perhaps something like a crazed gambler/assassin/criminal/wizard/werewolf/lunatic?
Laura, Taliesin and Ashley: All seem to be struggling in terms of fun as well.
Lauras character is well fleshed out, and fairly colorful, but seems to tie her up with voiceacting and sugary niceness. Mentally tiring focal points in the long run, and seemingly obstructing her fun as a playful roleplayer well.
Taliesins and Ashleys characters are less well rounded and as such in principle hold potential for growthinto something else, but what seems apparent is that both characters are styled as much too withdrawn to pull the players into their fun zones, interacting positively with others. Ashley, especially, with a RL work situation where she can't participate regularly, would benifit much from a character with traits pulling her into the social life of the party, whenever she appears. Her present withdrawn character seems the antithesis to this, and it is easy to understand if the player is struggling to find much joy in that.
Liam and Sams character team is working rather well, and Marisha seems to be enjoying herself. They all might even benefit characterwise from surviving a tragedy such as the one needed to give the other players a reboot. It could give their characters motive to reach out towards others in a more heartfelt/committed manner, regretting the loss of teammates, and the 'missed opportunities' therein.
So you go ahead and attempt to latch onto the Limited Edition Vox Machina: Origins comic, but as your tiny cursor hand reaches desperately for the "Buy Now" button, you find yourself unable to... find purchase.
I'm just curious, what version of Blink are they using? I use it on my trickery cleric, and the description doesn't say anything about not being able to move, just that it ends if you do any attacks or spellcasting before the minute timer is up.
For some reason it always irks me that none of them still understand how bonus action attacks work after all these years. Same with the saving throw vs checks as well. I dont know how Matt holds back the urge to be like "I've told you a million good damn times how this works ffs." Or "I said check. If I meant a saving throw I would have said a saving throw." Anywho, not my players and just an observation.
Great episode, one of my favorites so far.
Far Cry comes to America in the latest installment of the award-winning franchise.
Welcome to Hope County, Montana, land of the free and the brave but also home to a fanatical doomsday cult known as Eden’s Gate. Stand up to cult leader Joseph Seed, and his siblings, the Heralds, to spark the fires of resistance and liberate the besieged community.
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