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Houdini Tools with SideFX | Developer Interview | Unreal Engine Livestream

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The folks over at SideFX have been working on some amazing tools in Houdini to amp up your UE4 capabilities. Ben gives a brief update on the state of Houdini. Then Luiz and Paul dive in to some wonderful tools, such as UV-Layout, Poly Reduction, the Game Shelf 2.0, Pivot Painter, and more! [00:00:04] News/Intro [00:01:38] Community Spotlight [00:04:31] State of Houdini with Ben Mears [00:06:49] Tools with Luiz Kruel [00:08:30] Houdini Overview [00:14:50] 16.5 Features [00:23:20] Pyro [00:24:49] Texture Sheets [00:27:35] Motion Vectors [00:29:31] Ray Marched Volumes [00:30:19] Imposter Tool [00:32:11] Open Sourced Maps [00:35:55] Tools with Paul Ambrosiussen [00:36:26] Pivot Painter [00:38:59] Destruction Cleanup Tool [00:42:49] Terrain Tools [00:46:55] Scene Cleanup Tool [00:47:57] Houdini Resources NEWS Discover How Frogwares' 'City Generator' is Saving Valuable Time During Development of 'The Sinking City' https://www.unrealengine.com/en-US/blog/discover-how-frogwares-city-generator-is-saving-valuable-time-during-development-of-the-sinking-city Technology Sneak Peek: Python in Unreal Engine https://www.unrealengine.com/en-US/blog/technology-sneak-peek-python-in-unreal-engine EGX Rezzed Renews Partnership with Epic Games for 2018 https://www.unrealengine.com/en-US/blog/egx-rezzed-renews-partnership-with-epic-games-for-2018 COMMUNITY SPOTLIGHT SciFi Captain’s Cabin https://www.artstation.com/artwork/ABXQW Atrium https://forums.unrealengine.com/community/released-projects/1384844 Another Quest Another Kingdom https://www.artstation.com/artwork/E08g8 ANNOUNCEMENT POST https://forums.unrealengine.com/unreal-engine/events/1385378
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Text Comments (20)
Slip of Death (7 months ago)
cant trust her because she is a bott
Unreal Engine CN (7 months ago)
Cool!
Junaid Malik (7 months ago)
Amanda is much better than the Alexander guy.
MusicIs l0v (7 months ago)
I am having troubles with understanding how to create in the Unreal Engine. I just feel like everything is not easy to pick up even with tutorials. Also, everything is all over the place, making it hard to know where something is when I need it.
dayik (5 months ago)
MusicIs l0v glad to hear
MusicIs l0v (5 months ago)
dayik - Yeah. I gave up learning blueprints. I'm am taking courses on C++ online instead. Blueprints are not beginner friendly. It's only a neat shortcut for experienced coders from what I see.
dayik (5 months ago)
Keep fighting ;)
bobo bobo (8 months ago)
program is soo good easy to use but please make lower graphsis settings I load tree and everythink bugging from mouse to pc and it not happent with tree only, in same textures and from open world and other assets textures... from internet. I have 4gb ram and I cant if its bug please fix becase I cant edit
schtaman (7 months ago)
It's seems like you need better subscription card for factory's manufacture to get access for creating car engine XD
MusicIs l0v (7 months ago)
You're gonna need a better graphics card if you're thinking about creating a game. You can't make a fast car without a good engine.
N nOni (8 months ago)
I loved that crowd technic.
Ernesto Alvarez (8 months ago)
all of this is mind blowing!
Arthur Rodrigues (8 months ago)
Imagine faz do capitão comando
Spork (8 months ago)
Wish they would add an M1 Garand
리아 (8 months ago)
Please translate this video. (?)
Nico Teetz (8 months ago)
25:20 Wouldn't you get quite heavy compression artifacts putting the actual fire data into the blue channel of the texture?
Zac D (8 months ago)
The blue channel is the most compressed, but the bloom probably masks the artifacts pretty well.
sqwert (8 months ago)
Nice, just discovered Houdini very impressed with the tool for game asset creation.
dark soldier 18 (8 months ago)
HI
ϫSUADØBØYϫ (8 months ago)
I love this chanel

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