Massive worlds, wars, community, and a whole other life to lead! Welcome to the 20 Upcoming PC MMO Games in 2018 & 2019 list! Now, MMORPGs have been hit or miss over the years, some becoming cultural phenomenons to others living and dying in obscurity! Many on this list are promising to revolutionise the genre while others are aiming to return to its routes. Either way, there's a lot to explore, so let's get started!
►More lists & upcoming games◄
►QUESTIONS OF THE DAY◄
Which ones are you most looking forward to?
What would you recommend to someone who's trying to get into a new MMO?
►UPCOMING PC RPG GAMES for 2018 & 2019◄
1. Ashes of Creation - Intrepid Studios
2. The Saga of Lucimia - Stormhaven Studios
3. Legends of Aria - Citadel Studios
4. Life is Feudal: MMO - Bitbox
5. Ascent: Infinite Realm - Bluehole Studio
6. Worlds Adrift - Bossa Studios
7. City of Titans (Ship of Heroes, Valiance Online) - Missing Worlds Media
8. Identity - Asylum Entertainment
9. Wild West Online - 612 Games
10. Boundless - Wonderstruck
11. Valnir Rok - encurio
12. Conqueror's Blade - Booming Games
13. Bless Online - NEOWIZ BLESS STUDIO
14. Dark and Light - Snail Games USA
15. Darkfall: New Dawn - Ub3rgames
16. Shroud of the Avatar - Portalarium
17. Camelot Unchained - City State Entertainment
18. Pantheon: Rise of the Fallen - Visionary Realms
19. Chronicles of Elyria - Soulbound Studios
20. Crowfall - ArtCraft Entertainment
Age of Wushu 2
God Slayer Online
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It's the MMO list! So many want to either revolutionise the genre or bring it back to its routes. Some want to do both. Which one looks interesting to you? As a fun fact, *I wrote a total of over 20,000 words* for the scripts for all 6 lists! Hope you enjoy them! Also, what would you recommend to someone who is trying to get into a new MMO? You can also check out more gaming lists here: https://www.youtube.com/playlist?list=PLYVqUDxY6COh7bkuJoBb1koNRX7mAX2yp
So many upcomming games and mostly only trash ... so sad that there are so many small publisher with no sense of "how to create a useful game". Either bad graphics, rubbish gameplay or less content wont be a way to fix on players. Then mostly that free-to-play shit with ingame ptw stores ... I hate the actual MMORPG time.
Do you mean why do these games look 10 years old? Graphics are the last thing developers work on because they don't want to spend money on graphics for something that will be removed from the game. Plus, making an MMO is very expensive and not many publishers are willing to fund this type of game, so many of these developers are working with not much money.
Based on history, only 1 or 2 MMOs release each year that turn out decent, so we can expect 2-4 of these to be good. Even the best year for MMO only has 4 big releases. You might not like them but there are already thousands of players for games like Crowfall.
Most of those are a NO from me.
I can deal with imbalance or micro-transactions. I dont mind low-rez textures or low-polygon models.
But i just cant stand bad animations. In half of those mmos the characters move like wooden puppets performed by a guy with parkinsons. Darkfall being the worst.
Which genre doesn't? But often when a genre moves on people start demanding it to go back to their roots. Simulation games are going back to the 90s with Two Point Hospital, Rise of Industry, and Parkasaurus. RTS is filled with games trying to recreate the 'golden age of RTS'. RPG is all about that classic isometric style again with Wasteland 3, PoE2, and many more. MMOs look as outdated as any other genre really, especially since we're in an 'age of nostalgia'.
None of these games will change anything. Wild West Online already failed. Dark and Light is unplayable in my eyes. And rest of those games are bit to unknown and studios are to small to rise a big hit from scratch.
I think people more prefer towards mmorpg that have graphic like Vindictus, Black Desert Online, Blade And Soul, Sky Forge, ArchAge, Ashes of Creation, lost ark, Dragon Nest and few more who I forgot the name is..
i wana play in a new or newer mmo(meaning no older than 1 yr old) and i like sandbox, pve and although im not good at pvp i feel to have a true great medieval type sandbox mmo you must have open world, hardcore, loot anywhere, deep crafting, various skills and weapons and most definitely player housing and player city or village towns, guilds or no guilds don't really matter to me... i play Mortal Online religiously although i love it, it needs more especially in the way of player base cus its basically dead...love to hear any suggestions
But you should also consider that some stuff that you see in the alpha stage of the game will stay the same even in the final game or slightly twiched (like adding some frames to animations or effects) and that is the main point of why i blame the path this games are walking on.
The animations looks poor with quality even the special effects are not good looking...sure graphics are not what makes a game but some people say ''even the eye wants his part''.
They're not all amazing looking, but do keep in mind that graphics is the last thing developers work on because you don't want to design something nicely only to have it cut from the game. That means the earlier in development these games are the worse they look. MMOs particularly because so much goes into the engine and netcode. Meanwhile, games that look really good before they're close to release ironically tend to get downgrades or are suspicious, like Wild West Online, that could be a total scam but looks great in the gameplay trailer.
maybe my statement is fueled by hate, those new games looks like a really lazy work and considering the time used in development i fail to understand what they are doing...
not 2000 but they look really old for sure
i love MMORGP, started on World of Warcraft since playing that i did GW2 and BD and Bless, nothing atm can beat Wow, even tho the game so old and boring, i want a mmorgp like wow but isn't if you know what i mean, something where u can grind Dungeons raids on your own, you have the option to or group, good PVP 1v1 3v3 5v5 10v10 pvp system and no Pay 2 win... the game i'm hooked on at is POE till an MMORPG comes out that i really want to play
From what I've seen when looking into MMO/RPG's, they seem to dog pile on the success of other franchises like WoW's, or Final Fantasy, pretty much playing on the same old character developement offerings and rinse and repeat missions that lead to the inevitable boss fights. So far the only thing that looks interesting to me is EvE online, even though it looks a lot like ST online.
I play a lot of modern war games, yet there is no modern age MMO based in the 19th Century, like WW1/2 era where one can climb the ranks thru the SS ranks, or engage in espionage, storm the beach of Normandy, take command of a tank on a Blitzkrieg, or drop a bomb on Nagasaki. Kinda like Battlefield, meets WoT, meets James Bond in a MMO sand box world. I'm just looking for something unique and modern, preferably set in a world when humanity appreciated the invention of toilet paper.
Got any recommendations?
I never really got into mmos intill like 2012 or 2013. D&D Neverwinter was my first mmo because a lot of them have people that just get annoying and don't know how to have fun with a game instead make a game a job, no fun. I am used to playing games since the mid 80's and they were all one player type games which were console games like Dragon Warrior, FF games, Contra, Metroid, Super Mario Bros, the old battle chest one player Warcraft games, C&C, Zelda for Nintendo, Breath of Fire, Chrono Trigger, Donkey Kong, Sonic the Hedge Hog and so many other game titles. Wow this brings me back to memory lane hehehe :-). I would play with friends or my brother older fighting games which were 1 vs 1 games. Street fighter, Tekken and games like Mario Kart, Twisted Metal, Vigilante 8 and James Bond Golden Eye.
Sadly, I feel the MMORPG genre is headed for that same black hole that RTS games have fallen into. I believe what killed RTS is that the newer player base, with their Attention Deficit Syndromes, forced developers into making the games that play too fast. A good RTS often took three to four hours to complete and was something you could talk about later. These people could not tolerate the genre unless matches were under 15 minutes, so games were all designed for this approach leading to what is basically a MOBA game.
MMORPGs worried too much about being labeled a "ripoff" of WoW and Everquest and always tried to inject some ground-breaking new "feature" into the genre. I think where a lot of MMOs fail is the clan (guild, corporation, etc.) systems. The whole point of an MMO is to socialize with other players, not go it solo. If you want to play alone, play a single player RPG, they are generally more story driven and entertaining. I personally prefer an MMO but the guild systems are typically terrible. I recall one new game that was very big and I think still has a decent following that must have had a hundred shards at launch. After only a week into launch, I checked the guilds list and there were hundreds on one server alone and 98% of them had only 1-2 members. The problem is that it was just too damn easy to create a guild so everyone did it and there was nobody left to fill the hundreds of guilds that sprang up.
I have to recall a game I used to play that is still going, although I do not know what the player base actually is, that really did some things right. Guilds could be made only after level 30, paying 2m credits, and completing a quest chain that was not completely a walk through the park. If someone quit a guild, they were restricted from joining another for seven days, eight if they were kicked out for some reason. One thing I always hated were guild hoppers. Another great feature is their online Exchange Shop where players are free to sell items, gold, and even their characters. It is great if someone grew tired of playing that capped toon and wanted to start another. They could sell that toon and have a lot of extra resources. This is called innovation.
Someone needs to make a game that takes control of what happens, not put it in the hands of players. Most players today are jerks and only wish to ruin games. If you make a "player run" game, it will fail.
I have a video discussing this issue and there's no authority saying 'MMO needs thousands of players'. Here's the video: https://youtu.be/OKwjE4CNTFU And on that video where I ask people for how they understand 'MMO', 50% of people don't think a game needs thousands of players to be an MMO. Unless there's some official definition or authority on the meaning of 'MMO', how do you propose I curate games while not alienating huge amounts of people? Also, why not player run servers? I limited it to needing to be persistent, but why can't a player run a persistent server? What's the real difference between the two on the player experience?
Dark and Light is a fucking 50 player open world RPG.
just like ark, conan exiles.
Some of the others go in the same category.
MMORPG would mean persistent worlds that arent player run, with thousands of players in the servers.
I wouldn't mind how old/bad these games look if that didn't almost always come with such a bad movement system the game feels too old. Heck, some games I've played that are older and look older have had smooth enough controls where they were great to play. These games have to stop going for "realism" or being cheap in that department because it just results in movement too clunky to play with. Half the battle shouldn't be feeling like the characters are tripping over themselves.
Do keep in mind they're all not done as they're upcoming games and graphics are the last thing devs work on because no point making graphics for some feature that'll be cut. Also, based on history, the best year for MMOs only had 4 successful games in the genre, so on average if just 2-3 games in this list turn out good and successful it'll be par for the course.
Depends what you're looking for. Also do keep in mind that these are upcoming games, so unfinished and some shown here even still in pre-alpha. Even so though, on average we get 2-3 decent MMO releases a year, so if only 3-5 of the games mentioned here turn out okay it'll be par for the course.
Real Life is best mmorpg, 7,6 billion people online, super graphics, real phisics, best sound, thousand of skills, updates every second, death is permanent, huge world to discover, pvp and pve, one server!
It's City of Titans. That footage is from super early pre-alpha, as this is a list of upcoming games much of the footage available is for games far from complete. There is newer footage available now though. The footage that was available when I made this video was even before the character creator was made.
Be very cautious of Chronicles of Elyria, people are paying upwards of the $10,000 to rule over territory as kings and queens so regardless of where you are in the world, there will always be someone that believes they have to right to decide how you play because they paid so much cash. These players literally write the law for the kingdoms they rule over.
There is also a major issue with their head of moderation on Discord that will also be moderating within the game. He (Serpentius) is extremely biased and strays away from facts when moderating the community. By his own words he goes by his "gut feeling" and "opinion" of a member, rather than their actions and he expects this from anyone on his moderation team. He also happens to be customer support for the game and he actively blocks attempts by members of the community to report on his actions or to give customer support, IOW he lets his bias interfere with any support you are entitled and will literally ignore you.
CoE as a whole are VERY greedy and they don't issue any refunds for people paying for Early access (that no one even has yet). In one case, a husband and wife backed the game with $1000's of dollars and then the husband was diagnosed with cancer. When he asked for their money to be refunded so pay for medical treatment, especially since their was literally nothing to login to yet, they were given a song and dance by Serpentius that if they refunded money then they would have to fire people. After some argument, Serpentius finally agreed to a refund but only if the husband send personal medical records to prove he had cancer. After that insult, Serpentius then only refunded for the husbands account, and not the wife. These are terrible people behind the game, and these are the people that will be lording control over your account.
I wish someone would pick up and complete the World of Darkness MMO that CCP fucked up. There are no horror mmos and I really wanted to see what that game could have become. That universe has so much potential.
These games are shit,the graphic,the mechanics,everything...Why can't they make games like KR and Chinese companies do...If Lost Ark and Project TL,don't come to EU/NA it's really doomed for MMO genre..
Except some of them are already successes. Though that's the nature of the games industry. At best, every year you have 1-2 MMOs that make it big on average. Even the best year of MMOs I can find has only 4 good releases, so if 2-4 of these games become mildly successful it'll be par for the course.
Of course, that's the nature of the games industry. The absolute best, most prolific year of MMO releases had only 4-5 successful games. If only 2-4 games in this list become good and successful that would be par for the course.
I have to disagree as I like to play several games concurrently and when you're paying a monthly fee, you feel obligated to play only that game or you're losing value. Besides, I've never seen that just being a subscription makes the game any better.
i like MMO's but i havent seriously played one since DAoC, now they all feel like fairly poor single player rpgs where there are just other plays running around playing the same single player game you are.
for games that are meant to be Massively multiplayer, they just aren't very social anymore, it just follow the boring quest lines. also way to much hand holding these days.
again going back to DAoC when it first came out, the game did not tell you what to do or where to go, and it didn't even have a map, so alot of times finding things came from other people showing you, or you exploring.
im old school everquest is what started the raiding genre of mmos before that there was no mmo like that shit everquest was the first 3D mmo (not WoW most the creators of WoW came from everquest) we had UO and merdian 59 .. was crafting and pvp pretty much lol
unless theres a game more content filled, challenging, and auction system of making money/ compared to the rarity and balance classes and challenging skill damaging like system of the original FFXI ill never play an mmorpg again, sorry final fantasy XI was too amazing.
True 'nuff. As a consumer that used to enjoy MMO's, even the ones that are 'trying to be different' seem to always veer off in the same directions, and 'different' often winds up being worse than overly familiar and dull accordingly.
I dunno. I'm probably burned out on mediocre treadmill games that are developed by people that have turned labels such as 'survival' and 'rogue-like' into terms that make me reflexively want to facepalm with a tire iron.
Everything's 'survival' and/or 'rogue-like' anymore. Everything's trying so pathetically hard to be new and edgy ...in pretty much the exact same ways. Woo, pvp. You know it's going to be an imbalanced crapshow, and we don't even know what game we're talking about yet. Woo, build a house/castle/whatever. What then?
Your video was great, but it solidified my sense of certainty that I've obviously outgrown MMO's and should probably get back to tabletop gaming.
If you look at any 2 years of MMO releases you'll find only 2-4 significantly successful releases even in the best years of MMOs. If only 2 games I mention in this list become mildly successful or popular, it will be par for the course. It's easy to think of all the great MMOs there have been and compare them to this list, but most of the ones you would think of would be from over a decade of gaming.
I've been gaming for over 40 yrs... my first MMO was Runescape, which is still my favourite MMO... These days I find PC and console games a chore, and prefer going the Mobile gaming route... newly discovering Eternium which is a gem!
It's because big publishers don't support genres of games that don't make a lot of money and graphics are super expensive to make. MMOs are notorious for failing or going bust, so publishers don't pump the millions of dollars into the game to make 2018 graphics. This leaves mainly small teams or indie devs making the 'not popular' genres with limited budgets. The gaming industry has always been like this. As an extra note, graphics are finalised as one of the last segments of game development as you don't want to make high quality graphics for things that get cut or removed from the game, so when looking at upcoming games the visuals are not always finalised.
So much shitty MMO-s trying to BANG THE INNOCENT PLAYERS WALLETS ... And give nothing for it Low populated pay to win games
People Stop searching for Perfect MMO it was made and released many Years ago I have tried Many Maaany MMO-s but still nothing brings the quality like BLIZZARD so join me in WORLD OF WARCRAFT REAL MMO that is PAY TO PLAY not PAY TO WIN
no one should buy wild west online, It looks great, I bought it really early, and it was cool in the alpha because i thought they would improve it y the release, but so far there was like no changes at all, theres terrible pve, and like no tutorial at all
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