This is the first part of my video compilation of the Luteces, two supporting characters in BioShock Infinite.
Here is the second part: https://www.youtube.com/watch?v=5xatuG6RWRE.
Robert Lutece is a pioneer in the field of quantum physics, belonging to the same reality as Booker DeWitt. He is contacted by Rosalind Lutece, his female counterpart from an alternate reality and "sister", after she discovers a way to mechanically engineer Tears in her world and across multiple timelines, and correspondingly opened a tear for each other to meet face to face. Soon, the twins acted as agents for Zachary Hale Comstock, in which Robert is tasked to absolve Booker DeWitt's debts in exchange for his infant daughter, Anna.
From then on, the twins work together for four years and help to develop technology that aids in Comstock's development of Columbia. However, as they experiment further with tears, they foresee Comstock's future in his efforts to guide Anna, now renamed as Elizabeth, into leading Columbia to the destruction of New York City several decades after. Realizing the mistakes they committed in creating Elizabeth's fate, Robert manages to convince Rosalind into returning Elizabeth back to her original universe after providing an ultimatum that he will part with his sister if she is not willing to undo what they have done, despite the latter's laments of their course of action and immensity of the task.
In efforts to cover up Elizabeth's origins and secure the image of the "Prophet's Seed", Comstock assigned Jeremiah Fink to sabotage their tear-manipulation machine. As the result, they now exist across all of space time, believed to be dead. This allows them to appear wherever, and whenever they want, which Rosalind is content with as she can stay together with her "brother," free of restraint from life, death and all divided barriers of possibility. However, Robert is still not satisfied with the still unresolved manner of Elizabeth's fate. Their circumstances made the task much more difficult as they could risk disrupting realities even further if they directly interfere now that they are "dead." Robert then proposes that for their unfinished business to be resolved, they need bring Booker DeWitt to Comstock's universe to retrieve his daughter.
The Luteces share similarities with Tweedle Dee and Tweedle Dum, characters from Alice in Wonderland. Their cryptic and somewhat mocking way of addressing Booker and Elizabeth also echoes the Cheshire Cat, from the same novel. They also share similarities with Rosencrantz and Guildenstern from the play Rosencrantz and Guildenstern Are Dead by Tom Stoppard in their play with logic, probability and language. The coin-tossing and the improbable outcome of numerous 'heads' in a row is a central theme to the play, used to indicate a constant in different universes (the count of heads '122' also appears in the combination of bells at the lighthouse). This may also indicate the number of Booker's tries to save Elizabeth.
I'm honestly not sure if they ever knew that Booker would "break the cycle" eventually. They only knew that he was the only one who would do all that he did to save Elizabeth. Kept trying over and over again with different Bookers and Elizabeths until the variables fell into place and they reached the point where the cycle was shattered. I don't think they ever entirely believed a specific Booker would accomplish the goal until one finally did.
+Víctor You know... I've tried. And it's just not clicking. I don't know what it is. I want to like this series considering how much I'm borderline bullied for disliking it. But Big Daddies drive me up a wall. I can't get the hang of it.
Rosalind: Odd isn't it ?
Robert: What's odd ?
Rosalind: The fact that we sometimes...
Robert: ...finish each other's sentences.
Rosalind: Exacly !
Robert: It would be odder if we didn't.
*best conversation ever*
Manifestations? If you define a person as being nothing more than their genetics + the environment they experience (which I do), then the only difference between Robert and Rosalind is that one had an extra pair of chromosomes. This is why one is a man and the other a woman. So they're different on the genetic level, and different on the experiential level, since once they started interacting with each other they both had different experiences and thoughts, this is outlined by how they disagree on certain philosophical and scientific ideas. So although they're very similar they are not the same, and just as you wouldn't consider twins to be the same people, you really shouldn't consider Rosalind and Robert to be either. That's my thought anyway.
"He doesn't row"
"He doesn't row?"
"No, he DOESN'T row."
"Ah, I see what you mean."
It's so fulfilling to finally understand that part. It was right at the beginning and I had no clue what was going on and I remember being like, "There MUST be an explanation for this."
3:27. Even for a FPS, thats just fucking gross. Man, the Luteces are wierd. But its wierd in the same sense its wierd eating un-cooked pizza dough or eating chicken skin. You know its wierd and bad but its also good.
It's only after playing through the game and watching it again that I realise the words hits like a hammer:
One goes into an experiment knowing one could fail
One doesn't go in an experiment knowing one HAS FAILED
Dante Alighieri no, they're pretty much like twins with different genders. Their DNA is a little changed but they're still the same person. So their kid would be retarded just like when people have an insect.
I LOVE these two characters they bring big PERSONALITY to the intelligence they have . Honestly my favorite parts of this game are the "mini" moments listening to what they say. What I would like to understand though that I don't understand is if booker or comstock or choose your death is her father...if he has to die wouldn't she have to die??? And if he is NOT her father if he dies she still would have no purpose right???
The bird necklace represents her freedom while the cage represents her caged up in that tower..right? This happens right after saving her so your minds more set about her freedom. I picked the bird, I'm sure most everyone did too.
I actually thought about which one to choose in that moment. I chose the dove because it represents hope, which they both desperately needed to reconcile their variables that lead to a loop of regret. Hope that one day that coin will land on tails and the circle will be unbroken for good.
+Badmunky64 In order to eliminate ANY possibility of Booker becoming Comstock, he has to die. Maybe in one "isolated" universe, Booker never fought in The Battle of Wounded Knee, but still became Comstock through some religious epiphany. To put it in easier terms, the man is a constant, the manner in which he becomes the man is a variable.
Now, I was hoping that Booker would become some sort of Lutece-like figure, who is "scattered across all possibilities", where Comstock is dead but Booker is only "dead". He's a badass character. But Burial at Sea Ep 2, shows us that he did indeed die and now only exists (now existed) as part of the late Elizabeth's imagination.
HOWEVER, if Mrs. Dewitt was pregnant with Anna before Booker went to war, Anna still MIGHT exist, even with Elizabeth's death. I'm no Levine, but I think it works, emphasis on "think". I also think it's a good angle for the next BioShock, if it happens at all.
Before I played the game I had pegged booker and elizabeth as the perfect couple only to find out in the end that the 2 people I thought were perfect for each were father and daughter that bummed me out.
Its funny you should mention that...I thought Elizabeth seemed like the perfect woman, but somehow I couldn't fine her attractive...there was just something I couldn't put my finger on about her. Maybe its because she looks a bit like my mother when she was younger? Not sure.
But it fit perfectly with the whole "turns out she's your daughter" thing.
If you stay with em after the coin flip, Rosalind will tell you to go away. Then, she'll say that she has to repeat herself if you stay and later on repeats herself. A parody of video game tropes where characters have few lines of dialogue.
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