Horizon Zero Dawn tips and tricks for best mods on each weapon
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Thanks for watching!
At the beginning of the video you said it doesn't make sense to put a tear mod because it doesn't make sense. Do you mind clarifying why? Is it because the blast sling provides no tear, so you should put it on a weapon that does have tear? Thanks!
The Rattler is the best choice for starting the Glinthawk Tie Down Hunter trial. Start trial, take far left rope slide, then jump up a couple levels of the hill there (not too high since you'll be very near the edge of the Trial area). This'll put you out of the reach/notice of the Tramplers. Equip the rattler with the damage only ammo (no shock or freeze ammo), then target and shoot at the one Glinthawk who is flying around (avoid hitting any Tramplers) until his awareness icon goes red. Switch to your Ropecaster and start tieing them down, wait a couple seconds after it takes effect to critical strike them (R1). The flying one you can get twice, and luckily all the other nearby Glinthawks will come join the party for your last critical hit needed for the trial.
EDIT: Be sure to equip your Banuk anti-Freeze outfit with best Freeze protection mods, and activate the freeze protection potion too. Tear mods on best Ropecaster (Heavy Rope w/ Shadow Ropecaster) you have so you can get down to needing only two ropes to tie them down, maybe 3 or 4 with Carja Medium Ropecaster.
Do you end up getting the good weapons with just following the story like the lodge blast sling or any of the lodge stuff or do you have to go out of your way to get these things I am new to Horizon this would be great if someone could tell me
Lodge Ropecaster, the Lodge War Bow, and the Lodge Blast Sling are obtained by attaining Blazing Sun rank in all 5 Hunting Grounds which side activities not being part of the main campaign. Some of these are pretty effortless while some are rather tricky but I found it pretty fun to do. If you don't have the feels to do the Hunting Grounds, you could just buy the Shadow weapons which stats are just a little bit lower than the Lodge weapons but requires some tedious farming.
Lucky me Notice the colour of your gear. Green is common blue is rare and purple is very rare. They have 1, 2 and 3 modification slots respectively. Once you get farther into the game you will be able to buy purple equipment which has 3 mod slots ;)
Fallen yes I been there but my weapons and armor only got I modification slot...unlike in this video..it has two or three modification slots..my level now is level 12.i only stating up..coz I got work...
I build 2 tear and 1 fire on my hunter-bow and just spam hard-point arrows for super quick and cheap shredding of enemies; bec you can just spam it and effortlessly take off all their armor, while getting in great damage from the removed components and a decent bit from the arrows themselves. I build my sharpshooter bow with as high damage as I can get, and then build my elemental sling thingy with high fire and freeze, and my trip caster with high shock and damage. I'm still experimenting but I really find the high tear hunter bow with hard point arrows to be super fun to use especially when combined with pure damage-built triple shot sharpshooter bow. (I know you can build tear on sharpshooter for tearblast arrows but I only use tear blast for a easy removal when I don't have the time or ability to aim carefully, and tearblast already does what I want good enough without upgrades imo, and I prefer to have my hunter bow have a more obvious impact and I find the tear to really make each shot satisfying.)
Rattler is one of my main weapons for single target damage/handle mods great combo with the warbow or elemental bomb sling it does 100 to 300 damage per shot add in the burst thats close to 1000 or more per burst down side is the ammos not cheap it eats ammo fast so upgraded ammo bag for its needed or you will have to craft ammo mid fight its low range meaning close up combat so dont get hit
Hey JorRaptor have you noticed in ultra hard mode I think they have made it harder to aim and shoot arrows? I was killing a scrapper the other day and I was going for it's components on its back and as I fire the arrow it almost curves out of way?!?!? Or is this just me let me know bro!!!
my question is is there a point in increasing the tear stats on the tearblast arrow? because even without any modification the tearblast arrow seems powerful enough to remove most components or armor plates with one shot.
the tripcaster is an amazing weapon, get the fully upgraded version with explosives but in a load of damage modifiers and its great with luring enemies in and causing them to explode. does a ton of damage.
The S. Sling (not S. Blast Sling) is amazing for applying status effects. I prefer it to freeze enemies versus the L. War Bow in most situations and keep my L. War Bow modded with corruption most of the time. Surprised you didn't include it in this video. Also, the S. Hunter Bow, while great as fire, is pretty damn awesome with Damage+Handling mods, especially against humans and faster machines (which is why I keep two). The S. Rattler's freezing ammo is great against humans, but with full damage mods can melt down frozen machines.
I modded my Shadow Hunter Bow with max Handling, it's over 200 and basically draws in .1 seconds. It's not very powerful, but it lets me rain arrows, which is pretty important when I'm running and ducking between enemies. A single broadhead to the face will usually kill someone, but a trio will almost always kill them, I just have to remember to use slowtime to aim (which I keep forgetting to do)
I have two Shadow Sharpshot bows, one with three +43% damage and one with three +40-43% tear. I can oneshot most humans without a headshot, or just load up two arrows and it'll kill anyone not a named boss. Yea it takes a while to draw back, but I use the Heavy Stealth armor with two +20% stealth mods, and they pretty much can't see me without literally tripping over me. The Tear mod one I use to open the fight against Thunderjaws, ripping the radar and weapons off the back, the tail, and maybe the jaw cannons too, though the Tearblaster is better for the jaw cannons.
I loaded my Tripcaster with my 2nd highest damage mods and it's over 500 per triwpire, then just put it across robot's path or lure them into the trap and BOOM. I took out the Behemoth convoy with three or four tripwires per behemoth.
I maxed the Tear on my Ropecaster to speed up tiedown, I can get a Glinthawk in two shots, I might swap one for a Handling though.
For Rattler I just maxed Handling, but 90% of the time I just leave it in my inventory as it's pretty useless for the sniper playstyle.
David Rosenberg Tear doesn't make your ropecaster tie enemies down faster.
This video creator was wrong on that end, I have no tear on my rope caster and I too only need to shots for those glitchhawks.
Tear only helps remove components if you shoot the ropecaster on a weak spot, It may or may not remove the component based on how high your tear stats on the weapon is.
The Tripcaster is amazing and it applies whatever effects (shock, freeze, etc.) faster than the Sling. You can easily drop the trap directly on the enemy if you are fast enough, which is where handling would come in handy.
for that shadow hunter bow: full fire is insane vs highHP enemys, cuz the dot-ticks stack and you can spam shots on closer range without fully chargin each shot.
I reccomend sporting a second one late,r full dmg mods, for all those humans and other grps of lowHP foes. imho the sharpshooter on damage just excells as opener or maybe stealth sniping highHP humans. normal humans die 1-2 bodyshots with hunters bow , with way more forgiving time per shot. I went with my first sharpshooters full tear+, and bought a second later on, modded with spare blue/purple damage+ (too lazy switching mods constantly)
For the wire traps.. i got it equipped like 95% of time, alongside with the hunters bow. The exploding wires have the highest base damage of all weapons, which nets even crazier damage+ per mod. atm my expl.wires deal 763 dmg. sure, you need 2 shots per wire, but you can prepare the area and/or use them midfight while dodging around. tried to substitute them with that explosive sling.. noticable lower damage even on stickybombs (around 450-500 dmg with the same mods), and it burned through my ammo/mats isanely quick.
Did anyone got some experience with the warbow's corruption arrows? tested them a bit myself, but im still unsure how they work in detail and vs which foes they may shine...
Der Kriegsbogen ist nicht gut außer gegen Pirscher und Tunnelgräber zwecks der Elementarmunition, die Korruptionspfeile sind bei Gegnerhorden nützlich, da die Wirkungsdauer jedoch sehr kurz ist, empfiehlt es sich immer, den stärksten Gegner zu überbrücken und ihn die Arbei machen zu lassen. Dies hat den Vorteil unentdeckt zu bleiben und so Munition und Leben zu sparen. Ich hoffe du spielst überhaupt noch. Habe grad endlich die Platintrophäe bekommen.
I somehow got a 47% damage mod so I put that on my hunter bow since it fires fast and it has those hard point arrows ( only in the shadow) that do a decent amount of damage...I don't really like the sharp shot bow since it's slow to draw but it does a lot of damage so I use that for sniping...and then I just put 1 45% damage mod on my shadow rattler and 2 44% handling mods....some pretty lucky mods if you ask me
47 & damage is unique but the rest I think is not. I have a 64 % handling, 24% fire and 12 % Tear all in one mod and a 61% handling, 23% damage and 13%corruption mod for example and I would guess other players have even better stuff. do you remember where you got the damage mod from?
I love the rattler and use it on a regular on anyone. I just load it up with ice mods and use it first to get instant kills when farming by freezing them first with it and then switch to the normal shots that do a ton damage. Pretty underrated weapon and combined with the tear blaster then you can go in with no fear.
Sharpshot bows only good if your a good shot its low draw speed high cost ammo and slow arrow stacking kinda leaves it to be outshined by the hunters bow dont get me wrong i love the sharpshot bow but harvest arrows and tearblast arrows are rarely useful rarely need monster parts and freeze makes tearblast kinda useless sadly
Mia DeVon rattlers not bad just a high risk weapon with its poor range but paired with ice weapons it does retarded damage 200 or more per bolt sense its a burst of like 6 or more bolts per burst can do over 1000 damage per burst with out ice though its kinda meh
I ran out of Blaze and can't use the Freeze/Sticky bomb combo so I ended up modding my Rattler with full damage mods and used that instead. Tear blaster + Freeze + Go HAM with Rattler, I was getting around 80+ish damage per arrow. Pretty good imo. I feel like I'm playing the game properly against machines that way.
Also, I believe that the rattler fires 5x5 bullets in a fast manner and then reloads for another 5x5 round of damage.
Epor Cheetahka, think so, same for thunder-birdies, behemoths and that giant worms. all garanteed 3 purple mod drops, with random stat rolls. Btw, difficulty settings dont affect the droprate/quality of statrolls, as far as i know.
jeeperscreepers7 - Definitely play on hard or very-hard, normal is way too easy. My 1st was hard, it was OK with some challenge. Now I'm playing on very-hard and the difficulty level is about right. One thing you learn fast is the arrow hit-box tightens up enormously.
Colin Smith You are right about that the specific armors are better. I just play with two armors, the heavy Stealth and the heavy Carja one with three slots for a balanced armor for every fight. So I just switch theses 2 up.
I love the Nora Heavy Stealth armor! I can walk right up behind most guys and stab them in the back. As for the 3-mod 0 stat armor, I'd only do that if you've got three mods with +50 what you want. Otherwise, the Heavy armor of the desired type has two slots and a better starting point.
Carja Heavy Silks (3 slots, 0 stats): +52, +51, +44 = 147
Osseram Heavy Shockworker (2 slots, 50 elec resist): 50 base, +52, +51 = 153
The two possible exceptions are the Heavy Shadow Stalwart armor (3 slots, 0 base stats, but also protects from blind and deaf), or if you have 3 mods that can stack the same secondary defense to a high degree (i.e. all are ranged resist plus decent fire resist).
suanil gaston go for the combat defence armor and later on when you can buy purple gear buy camo armor and mod it full camo (it's super useful) and buy the armor with 0stats but three mod slots, and create the stats yourself
you get 3 per thunder jaw or stormbird and 2 from behemonths and rockbreakers and they also randomly drop from all other enemies, and you can buy special mod boxes that contain one random purple mod for 1350 or 1300 from traders I forget might be less best way to get is to farm thunder jaws and/or stormbirds imo
Uhm.. it does? except fire arrows, the hardened ones start at 70 tear if i remember correctly. sure that Sharpshooter-sonic-boom-arrows excell at dispatching big chunks of armor(150 tear explosion), but they deal no direct damage. I would rather mod my hunters bow full fire or full damage aswell, but swapping in full tear mods or sporting a second/third bow is pretty nice dispatching small parts or raping bigger gangs lowHP foes.
The adept version of the sharpshot is amazing. I've got 2 handling mods, one 67% the other 65%, both with a good secondary damage buff. The other two slots I have damage mods with secondary handling buff. It shoots as fast, is more accurate and has a longer range than the hunter bow ...and deals twice the damage. I've got a vid of it doing 4059 damage with one shot (three arrows) on a frozen thunderjaw.
When this bow is paired up with a war bow buffed for freeze, it's a deadly combination and it frees up the hunter bow to be buffed for fire which is useful on frost bellowbacks, glinthawks and anything corrupted. Basically either freeze it or burn it and then hit it with damage.
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